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mavtherave

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A member registered Sep 20, 2025 · View creator page →

Creator of

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Thank you so much! Your compliments on the graphics mean a lot to me : ) It's wonderful to be featured alongside all those amazing games - I used to play International Karate on the C64 back in the 80s (I still have my store-bought copy), and appearing in a video which has that excellent new version as the thumbnail is kind of surreal, lol : ) That's a great channel you have and I'll be sure to keep watching.

Hello. We do have a plan in the works for a physical tape release for both our games, specifically for charity, and the tape cover/inlay artwork for the cassette cases has yet to be finalised - I'll be posting updates on the plan here on the page : )

What an absolutely beautiful set-up you have ! : ) My own playtest video was intentionally filmed in a way to capture the 'vintage arcade essence', almost as if someone in an arcade was filming over your shoulder with one of those giant 80s camcorders... However, I think THIS is the ultimate presentation of the game ! The modern atmosphere juxtaposed with real deal OG tech. Just wonderful ! Thank you so much  : )  

Thank you - That means an enormous amount to me : ) The game has been incredibly well-received, and I'm truly touched how many people have decided to dedicate their time to both playing it and covering it in articles. There are some game channels and reviewers that never cover ZX Spectrum games but have decided to feature it - I hope it'll open doors for more coverage of all the amazing new games we're getting every year : ) I'm glad you enjoyed playing it - I know some folks have loved the idea of the cheese lures and cookies to knock out the rats (stress-busting, maybe? lol), while others have seen them as something secondary and focused on the fact you are properly being chased around and do more 'skedaddling' in this sequel. It's great to have both those design choices validated : )

I've seen you've been doing that recently and I think it's a fantastic way to interact with the community : ) Please keep up the amazing work : )

Hi again, Dino : ) Thank you so much - Your excellent monthly round-ups are a must for me after a few busy weeks, helping me catch up on everything. I've been watching for 2 years now, and I'm honoured to be featured in another video : )

Thank you : ) The image used for the banner was originally just for the loading screen, which I planned to use only a few sections of in monochrome as a frame - See the DEV LOG for the original sketches)... However, I liked the outcome so much that I spent some time working it up into a full-colour image that represents the zany gameplay : )

Thank you - I really appreciate the compliment : ) The ZX Spectrum has only a handful of colours in the standard/classic palette, but they are beautifully vibrant and perfect for the neon 80s arcade look : )  

Thank you so much for the compliment : ) I'm glad you enjoyed playing it : )

What a wonderfully complimentary review - Thank you so much : ) You've highlighted exactly what CER and I were aiming for when planning out the gameplay, aesthetics and storyline : ) 

An excellent playthrough - You really captured the essence of the 'melee' I was aiming for : ) You had some close calls, and I can see the changes made to the controls for this sequel have made quite a difference when it comes to split-second escapes. Thank you so much for sharing this brilliant presentation : )

Hi CzasNaRetro : ) Thank you for making and sharing this brilliant playthrough - What masterful gameplay! No cheese or cookies used, and I'm 100% certain you would've beaten that tricky level if you baited those pesky rats with cheese... or even given them a wallop with a jumbo cookie, lol : )

Hello again, Saberman : ) What a great example of the playgame! Thank you so much for playing and sharing the video on your channel - It's wonderful to be featured a second time : )

Excellent work - What an incredibly well-polished game !! Just like Tuerkas, the graphics are fantastic and everything is beautifully animated  : )  I love the chosen theme of heroes & deities of Greek Mythology, which clearly lends itself perfectly to a ZX adventure  : )  Very impressive !!

Ahh, I've heard a lot of good things about Royale, but never tried it out myself, so I really appreciate you using it to demo SSZX  : ) I've just checked out other examples online and the results do indeed look fantastic - CRT purists have compared it to their actual monitors/tvs and given it the thumbs up. It's an excellent choice  : )

Hi Jamie. Excellent video! Thank you so much for including SSZX and presenting it so well - I don't know what you were running it on, but it looked great and the sound was fantastically clear (as a couple of emulators seem to have slightly distorted moments with some of the beeps/crashes), so this is a brilliant example with all the colour vibrancy I was aiming for  : )  The line-up of games is absolutely amazing (so many works of art released recently), and it's hard to get my head around the fact that something I've worked on is actually in there with them - I'm familiar with some of the creators behind these games and I'm in absolute awe of their genius. It really is an honour to be a part of this  : )  Keep up the videos as they're superb!

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Hi Dino. Thank you for the kind words, and for including SSZX in your roundup. Everything looks & sounds great via your Spectaculator setup, and it really is an honour to be featured in a video alongside all those fantastic games : ) I'll continue to look forward to your monthly updates of everything new on the retro scene - I've been watching for over a year now, but never imagined I'd have a game of my own appear in one! : )

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Thank you so much : ) I really appreciate the compliment and the encouragement - It really means a lot to me, especially coming from a talented game designer like yourself : )

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Thank you. I think many people back in the day dismissed the Spectrum for games, and never really knew the wonderful potential it had. Many retailers would point out Commodore's 64K (compared to just 48K), and to many people that meant the C64 would always be better for games. I was lucky enough to have a circle of friends and we all had different machines. We actually found many versions of the most popular multi-platform games to be better presented on the Spectrum - Such fond memories, as you say. Hopefully you'll find the time to make that ZX game : ) : )

Thank you for this compliment : ) Back in the 80s, many arcades were darkly lit places, and some were literally illuminated by the monitors alone  - I loved how bright and colourful they were, with some boosted so much they were buzzing and humming like they were going to explode, lol. Since I wanted to follow the typical black background for the maze, I did my best to create everything without any shading techniques, so the sprites would all be solid blocks of bright colour that whizz around the screen. I was aiming for a fun and cheerful look, and I'm so pleased you appreciate it : )  

Thank you for such kind words : ) I have, of course, done my very best to ensure everyone knows I had a great deal of help with the coding. The graphics started on paper, with sketches of the real Willow and some of the creatures she was chasing out of the garden, lol. I drew on everything from napkins to cereal boxes whenever an idea came to mind, all in 8x8, 16x16 and 20x20 grids, and then piled everything into my sketchbook. As soon as I had a suitable amount of time, I converted everything I was happy with into sprites, blocks and screens. My worry was subconsciously copying any other cat, mouse or bird sprite from the multitude of games I've encountered over the years, and it seems sketching away from the computer was a really good way of avoiding that. I have split seconds of camera-facing-the-screen video that shows certain development stages before they were overwritten, as well as what's on paper, so might try to compile that all into a short video. Again, thank you for the praise : )

Thank you for making and sharing this video : ) I'm not sure what system or emulator you are using, but it looks and sounds great, so it's a really nice presentation of the game. I could also see that, once you spotted some patterns, you stuck to them and got further each time, which is indeed how to progress. I think I saw one or two moments when speed rolling might have saved you, so please have another play someday and see how far you can get : ) 

Thank you very much - I appreciate you playing, and taking the time to make and post the video : ) I like the way you carefully timed using the wraparound to escape danger a couple of times, and made use of the catnip safezones, so this is a really nice example of a playthrough. I enjoy your channel and will keep watching for all ZX content : ) 

Thank you so much : ) The presentation (sprites and layouts) started on paper as I did everything that way back in the day, and then recreated 1:1 in the sprite and screen editor. Everything is pretty much how it was designed to look -  I have some behind-the-scenes video footage that I might upload to YT showing the hundreds of bits of paper I had littered everywhere, lol. The artwork I was confident about handling, and it was the coding that I had a great deal of help with, for which I'm extremely grateful.

That's very kind of you to say -  Thank you  : )