Thanks! honestly probably better you missed the release the first couple days were hectic fixes cause I published too early, I actually was going to add your suggestions for scoundrel but i dont have the files anymore somehow, either way thank you a ton for playing my games and i'm happy you've been enjoying them! much love <3
MauvePenguin
Creator of
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The how to play section explains it, the white number is how many clicks it takes to mine, green number is how much energy per click it costs. The more you mine without resting the higher your money multiplier, resting regains all of your energy. You can convert health to energy. You can also hold right click on pretty much anything in the game to see a description of what it does. Your goal is to get as much money without dying
I really really love this pack, I used it to help me make a plethora of items in my game
https://mauvepenguin.itch.io/for-the-right-to-rule
Thank you!
I used a lot of these and edited them to help me make this game
https://mauvepenguin.itch.io/for-the-right-to-rule
Thank you!
I finally Released it, I'd Love to hear your thoughts!
https://mauvepenguin.itch.io/for-the-right-to-rule
This Game is pretty fun, I really like the method of walking the zombies near other graves before killing them so you can summon more zombies faster. For a game-jam game it feels pretty full and fleshed out, especially your first. If you wanted to continue this idea There's a lot of ways to expand and you have something pretty unique. Only real critique for the time limit is some of the art could be better but none of it sticks out as especially bad. Great job!
I thoroughly enjoyed this game (died right at the end of round 19) Its really simple and fun, If this was like a $5 game on steam i'd buy it and play it when i wanted something more relaxing. Feedback wise i don't have a whole lot, the end of the game stats didn't have any numbers. The balancing felt pretty solid, especially the price scaling. I will say however my #1 issue with this game is that whenever I buy a new tower it often spawns in an annoying place and messes up my order. its not a huge deal i got used to correcting it back to my original order but it was a minor annoyance. Other than that one small grievance I really do like this game and I could definitely see myself coming back to this. I'm not sure if you'll keep working on it or not but good luck on this and everything else. Much love <3
This is some genuinely really great feedback, of course i appreciate the compliments but the 3 things you'd like to see is extremely helpful. I'm currently working on a new, original card-game rogue-like which is close to prototype release, after that I think I will come back and make these changes to Scoundrel as well as some bug fixes and maybe QOL Features.

