Update the mod, that skeleton rule bug has been fixed already.
Recent community posts
I really like the concept behind the game, and I've already spent a few hours in the game.
The game seems a bit overwhelming at first and the UI isn't really easy to grasp, but we get used to it and the gameplay is really neat afterwards.
Unfortunately, after a while the game feels pretty grindy, maybe it's just me that is doing something wrong, I tried to diversify a lot which apparently isn't the optimal play.
Killing almost all enemies, only for them to be replaced when there is only a few left feels really frustrating too, especially since there is no clear indications on when the enemies will be gone.
I've had a lot of fun with the game, unfortunately I feel like I've hit a wall where its too grindy and I'm not having fun anymore.
I've gotta say, the mod is really great, I haven't really experienced the new enemies, but the episodes are really great, I especially love the new Uptick Puzzle episode.
Keep up the good work.
Your problem seem to be that you nested the file wrong.
Your path should be something like that: .../Dicey Dungeons/mods/morefluff/(all the other files of the mod)
Not: .../Dicey Dungeons/mods/morefluff/morefluff/(all the other files of the mod)
Now the general mod path should be : .../Dicey Dungeons/mods
(Obligatory "I got the game from a free key <3")
It's a MatchX/Bejeweled like game, there are many like it, this is one.
This game differs a bit by being timer based (through the enemy progression in your base) instead of being move based.
There is also a strategic element based on your minions and the enemies stats, but the game doesn't give you that much detail on it, so in the end you just end up not caring too much about it.
Overall a good and enjoyable time killer.