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A member registered Jan 23, 2019 · View creator page →

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Thank you! I’m very pleased you like it, and I love your HP hack!

Awesome! Let me know how it goes. I recently started up a WB solo game myself. Out the gate 2 of 3 character were swallowed whole by a Weald Siren, nasty things!

Thanks, I’m glad you like it! Hopefully you find it useful.

This is a fantastic little game. Thanks for sharing, I look forward to more MA documents!

Thank you!

LoL Good point! It is like magic!

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Sheesh, everyone's a critic. ;-)

Thanks! Fixed. 

Age is getting to me, swore I uploaded and checked it! It’s on there now.

This is fabulous, runs great, is concise, and is laid out perfectly. Thank you for sharing this excellent game!

This excellent, probably will use this for some solo RPGing. Thanks!

Gotcha! Thanks!

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What defines an “HTML dungeon” exactly? It appears to be a webpage, but perhaps I am missing something?

This is great!  I love how you've done away with the table style set up I have in so1um and integrated the resolution into a single roll. Fantastic work!

Not at all! I am very pleased to see others still utilizing something I made, and thank you for creating your version. I hope it brings enjoyment to all!

Hexagnome, this is excellent work, great job!

This is excellent, particularly like the layout. Great job.

Great job, this looks amazing. A solid location with loads of adventure opportunities and exactly what I was hoping it would be. Art and layout are perfect. I love it!  Also has a great little OSR logo on the front. ;)

This is great! Good work!

This is great! Good job everyone!

Found a typo:"What weird things you see in the Screaming Demon Crater?"

I am guessing it should say: "What weird things DO you see in the Screaming Demon Crater?


Tell us more about Frosty Goons please!

What are the licensing details on these? Personal use only?

Awesome, thank you for putting this together Luka!

This is fantastic, perfect mashup between TG and an existing game.

Excellent work Ray, this looks fantastic.

This is fantastic, great job!

Here is the text:


Players describe what effect their magic casting will have. GM will determine two things:

  1. Does this casting require a roll? If the answer is yes proceed to #2, otherwise the spell effect happens as player describes
  2. Using the normal Difficulty Scores Guidelines, the GM determines the target for the player to roll. GM can use the target’s DS as a basis if it makes sense to do so. If the situation dictates, the GM may increase this (longer range, trying to change reality, etc). The player will use their ERUDITE class to test for the spell casting. GMs may have bad things happen when casting fails.
  • Players may sacrifice 1HP for a +2 bonus to their die roll. HP lost due to this can only be healed through rest.
  • A really dedicated mage can spend weeks prior to adventuring to create a focus (be creative) or totem. If this item is in the mage’s possession when casting the spell, they can add a +1 bonus to rolls to cast spells.