very unlikely to by a bug associated with the mod manager. Most likely something weird with your saves.
Mattie
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please take a look at the manual install instructions then: https://mattiefm.github.io/FearAndHungerModManager/tutorial-install.html
Sorry, I think you must’ve misunderstood something. You do not ever need to hit tab to see anything. The mods option will just be present on the main menu. If the guide is too difficult to follow I highly recommend using the installer instead (assuming you are on windows). Otherwise manual install is very simple. You just copy the folder with the mods into the folder of fear and hunger and click “replace matching files.”
Link to install guides with videos: https://mattiefm.github.io/FearAndHungerModManager/tutorial-install.html
redownload the mod using the old stable download, I pushed a patch with a bug that I didn’t realize and then reverted the change https://github.com/mattieFM/FearAndHungerModManager/releases/tag/v1.0.6
Take that with a grain of salt, this is a mod loader not a mod. The mod loader dynamically edits other files to attempt to ensure compatability with all mods, but sometimes there is a conflict between mods editing the same files, in which case the loader attempts to resolve the issue. But yup, for the most part it should work with all plugin based mods and most overhaul mods such as the one above.
no but you can open the dev console with f8 to acsess the console (once youve gone through the trouble of coping the dev version of nwjs from rpgmaker into your game and replacing conflicts and opening rpg_core.js and replacing && isTest() with ‘’ at roughtly line 8002)
then you can just use the console with the command $gameParty.leader().nickname = “your phobia here”
I cannot reproduce this and its quite similar to an earlier issue on an old version, can you verify you have downloaded the latest version? https://github.com/mattieFM/FearAndHungerModManager/releases/tag/V1.2.5
Yes, you can use the multiplayer mod once it is out, open two instances of the game on the same pc and then use something like universal split screen to handle input https://universalsplitscreen.github.io/.
Okay so it should be mostly resolved now, I tested all of chechires mods and they appear to be working now with the mod loader go ahead and redownload. That said the specific error you screen shotted appears to be from using TY_DetailedEquip in the wrong version of the game, that mod only supports Termina.
I was able to load my mod loader on Frap’s bugfix mod with no issues as of 8/27/23.
TLDR: install fraps mod or any overhaul mod, and then replace the index.html with mine. I have tested this before and it works fine, and I also just tested it again now with the latest version of each.
If you are using an overhaul mod, you need to understand that overhaul mods by definition are not mods, they are distributions of the game, its basically just playing a different version of the game, this is why most overhaul mods are not compatible as they replace the majority of game files. If you want to run an overhual mod with mine or Cheshire’s modloader, you need to install the overhaul mod first and then install the modloader. As noted in the install instructions the only change that you need to make to the base game files for the modloader to work is that the index.html needs an import statement.
Overhaul mods will not make changes to the index.html ever because that is part of RPG maker’s dist not the game files. So it is very unlikly for an overhaul mod to edit it, but if you are concerned, in the install instructions I did explain that you can just paste an import statement into the existing index.html file if it needs to be protected for some reason.