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Mattie

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A member registered Sep 22, 2020 · View creator page →

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very unlikely to by a bug associated with the mod manager. Most likely something weird with your saves.

please take a look at the manual install instructions then: https://mattiefm.github.io/FearAndHungerModManager/tutorial-install.html

Sorry, I think you must’ve misunderstood something. You do not ever need to hit tab to see anything. The mods option will just be present on the main menu. If the guide is too difficult to follow I highly recommend using the installer instead (assuming you are on windows). Otherwise manual install is very simple. You just copy the folder with the mods into the folder of fear and hunger and click “replace matching files.”

Link to install guides with videos: https://mattiefm.github.io/FearAndHungerModManager/tutorial-install.html

redownload the mod using the old stable download, I pushed a patch with a bug that I didn’t realize and then reverted the change https://github.com/mattieFM/FearAndHungerModManager/releases/tag/v1.0.6

sorry I might not understand your question, just delete the files that are not base game. Or revalidate steam files if you are on steam.

you can uninstall just fine

Take that with a grain of salt, this is a mod loader not a mod. The mod loader dynamically edits other files to attempt to ensure compatability with all mods, but sometimes there is a conflict between mods editing the same files, in which case the loader attempts to resolve the issue. But yup, for the most part it should work with all plugin based mods and most overhaul mods such as the one above.

open keybinds, rebind CHEAT to whatever key you want, sometimes the keybinds break, jsut rebind them to fix.

obviously XD <3 thanks. what would you like as credit, link to this page, yt, etc…

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Could I use your mod within the multiplayer mod as a costume for the girl? (In need of scrimble) all g either way shawty <3 (scrimble 2)

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no but you can open the dev console with f8 to acsess the console (once youve gone through the trouble of coping the dev version of nwjs from rpgmaker into your game and replacing conflicts and opening rpg_core.js and replacing && isTest() with ‘’ at roughtly line 8002)

then you can just use the console with the command $gameParty.leader().nickname = “your phobia here”

join the discord you can get help there

just rebind the keybind in the keybinds menu, sometimes they break. ill have it fixed soon so that they don’t break, but till then just make sure to bind the key bind in settings manually and it’ll work fine. (You should be able to just click the “defualt keybinds” button and that should also work.

I probably shouldn’t of gone into this thinking it would be cute and fun, I mean it was. But I am also sad now :( But I guess that means it did its job well.

can you add me on discord @mattieFM

hmmmm, how are you opening the hexen, just from the tower save menu or…

I cannot reproduce this and its quite similar to an earlier issue on an old version, can you verify you have downloaded the latest version? https://github.com/mattieFM/FearAndHungerModManager/releases/tag/V1.2.5

ill take a look later today.

mod is free read desc

<3 thanks

odd, not sure why this happened, it should be fixed now, but its weird that it was only broken on your pc and worked for everyone else *shrugs. Go ahead and redownload and it shuold work for u

Yes, you can use the multiplayer mod once it is out, open two instances of the game on the same pc and then use something like universal split screen to handle input https://universalsplitscreen.github.io/.

were you playing cahara? you probably had the joke mod “nakedCahara” active.

I have never been able to reproduce this issue locally so I can’t easily test it, the mods are running perfectly on the current build locally, try reinstalling the latest version see if that fixes it, if not I can try to hop in call and troubleshoot sometime

should likely be fixed, try to redownload and let me know if it still occurs

the issue with encryptionkey is related to not decrypting files properly, please ensure your followed all decryption steps

Sorry about that, I published the wrong branch and didnt realise, the correct one should be up now. try re downloading and see if it works now,.

yes, this is becouse you spawned in the item, getting an item will not trigger the game switches that will enable them properly

okay, so it looks like this can be fixed just by opening the normal skills menu and then selecting your main char and then reopening the devSkills menu, not ideal but it should be fine. as for the better saves mod it might be fixed now.

Should be fixed now

Yeah, thats a bit odd but not too bad, ill try to take a look over the weekend.

okay, I think its fixed now.

My bad. I know why that happened, it’ll be fixed my morning

should be fixed now.

Bit busy this weekend with other things, ill try to take a look sometime in the next week.

Okay so it should be mostly resolved now, I tested all of chechires mods and they appear to be working now with the mod loader go ahead and redownload. That said the specific error you screen shotted appears to be from using TY_DetailedEquip in the wrong version of the game, that mod only supports Termina.

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I was able to load my mod loader on Frap’s bugfix mod with no issues as of 8/27/23.

TLDR: install fraps mod or any overhaul mod, and then replace the index.html with mine. I have tested this before and it works fine, and I also just tested it again now with the latest version of each.

If you are using an overhaul mod, you need to understand that overhaul mods by definition are not mods, they are distributions of the game, its basically just playing a different version of the game, this is why most overhaul mods are not compatible as they replace the majority of game files. If you want to run an overhual mod with mine or Cheshire’s modloader, you need to install the overhaul mod first and then install the modloader. As noted in the install instructions the only change that you need to make to the base game files for the modloader to work is that the index.html needs an import statement.

Overhaul mods will not make changes to the index.html ever because that is part of RPG maker’s dist not the game files. So it is very unlikly for an overhaul mod to edit it, but if you are concerned, in the install instructions I did explain that you can just paste an import statement into the existing index.html file if it needs to be protected for some reason.

Yes, it should be compatible with any overhaul mod. If nothing at all is happening when you load the game, the index.html was likely not properly set up. Can you verify that you replaced the index.html with mine?

Herm… sometimes the defualt keybinds mess up, if you open the keybinds menu in the game and then try to bind CHEAT to a new key that might resolve your issue. Let me know if that doesn’t work

awesome, glad to be of help.