thank you so much! I think I did that amateur game dev thing where I adjusted the difficulty for the nerd who was replaying them all the time (me) instead of remembering that most people should ideally see this scene once or twice at most, heh.
Matthew B. Hare
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A member registered Oct 06, 2015 · View creator page →
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a visitation. a return. a nightmare. a memory. an exploration. a trauma.
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I don't quite know what to say about this one. I admire the intent, but the whole game sort of collapses towards the end, IMO. I know that the intention of the later levels was to really emphasize monotony and frustration, but eventually that passed. Eventually I was just...bored.
There was so much work done on the aesthetics and on cool ideas that I don't want to hit you too hard for that. Still, the pacing is genuinely broken. I want to recommend this to friends, but I keep waffling back and forth on whatever conversations we have.
Y'all are incredibly talented, and I hope this is the beginning of a great career in game dev. Unfortunately, this didn't do much for me.