I got the same lag problem you mentioned, especially when entering E1M10 (Sewer) in Doom WadFusion Xtras, and many other maps with more than 100+ Monsters pre-placed within. Gallagher should fix the performance issues, and I agree with people who have faced the same problem as we did recently.
How many different and unique monsters did you pack in the Mega Monster Mix? Did you include Matt's Monster Pack from ModDB? If so, thanks for using my monsters from there. You're welcome to use my monsters anytime.
Be sure to add MadCat to the credits for using his monsters as well.
mattbratt11
Recent community posts
I'm a big fan of Master Levels, but I have some questions.
1. Is this a complete upgrade from JPL's Works of the Masters Mod?
2. Is this a mod that combines Steam's Master Levels with additional work from JPL's Works of the Masters Mod?
3. Is this mod compatible with JPL's WadSmoosh as a single Additional Episode?
If so, I can't wait to try it out.
You should check out my mod called Matt's Doom Complete Plus Edition on ModDB if you have the time.
Are there any updates to this mod in the future?
If so, I have an idea:
What if the goal is to assemble more than 1 parts of the Arrow of Slaying to kill more than 1 Keymasters to collect more master keys needed for a single exit in every map?
Or what if the Keymaster summons keyminions to aid it?
Or what if the item/secret completion reward gives all players 1 Arrow of Slaying?
Can you add compatibilities to MK-Champions, LegenDoom, and other universal gameplay mods for GZDoom?