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matt5sean3`

2
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A member registered Apr 14, 2020

Recent community posts

Not long after I posted this … that’s uncanny. I swear I didn’t manipulate the text, it just decided the roommate on my custom world is named Lua after I posted about scripting languages.

You wake up in your cozy, albeit modest, bedroom in the heart of Fluffburg Downtown. The sun streams in through the window, casting a warm glow on the mismatched furniture. Your roommate, a sleek lamia named Lua, is already awake, her serpentine tail coiled at the foot of her bed. She regards you with a curious, almost hungry gaze, her forked tongue flickering slightly. You remember the looming deadline - you need to give Lua 1000 money by day 7, or she might see you as more than just a roommate.

Hi, I’m enjoying the game so far. I’ve got two questions/suggestions.

  1. Would a Linux build be workable to allow switching the AI endpoint etc without needing to deal with Wine?

  2. Would integrating a scripting language (Lua, Javascript, or whatever), to force sending a prompt, manipulating stats in a certain way, or triggering a gameover screen under certain conditions, as part of world construction be possible? More complex concepts exceed the bounds of local AI pretty easily and the AI isn’t always reliable for clear cut rules. Offloading hard rules in world creation should provide some possibilities, for example, your stomach and satiety hit zero triggers a gameover by starving, your stamina hits zero triggering your character collapsing from exhaustion, a specific character is present when you enter a particular room for the first time, etc.