Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Matomatt

29
Posts
2
Followers
3
Following
A member registered May 04, 2020 · View creator page →

Creator of

Recent community posts

Epic boss battle, nice

Thanks a lot!

It was challenging since I don't have a qwerty keyboard but I still managed not to die too early. Loved the little storytelling and animations.

Catchy music! I liked the easter-eggs sfx very much.

Looks great and plays great! Good controls and no frustration while still being challenging. I loved the cutscene at the end.

(1 edit)

Quick and simple, nicely done ! I would expect the rope to hit from further away so the zombies could deal more damage and make it more challenging.

These kids had no chance against this machine of a zombie.

It plays really well, would have liked some adversity to spice things up.

Thème bien implémenté, l'idée est cool! J'ai eu du mal avec le fait que le grappin ne s'aggripait qu'aux objets donc c'était long d'atteindre qu'il s'aggrippe puis relâcher au bon moment pour atteindre les plantes.

Hi! I don't have a qwerty keyboard so the keys are misplaced for me, it makes it quite challenging x)

Interesting mechanic! I think diving a bit more into the puzzle aspect of things instead of it being solely a platformer could be an idea.

As others mentioned the rope grabbing something out of the screen and sometimes the swinging not really happening stopped me at level 3. The gameplay is good and I really had fun for the first two levels however, just need a little fix !

(1 edit)

Quite fun ! Loved the simple artstyle and satisfying sounds when capturing a cow.

The slow down time power-up was cool, more power-ups next time !

Great art and interesting mechanic ! A bit hard to harvest the ore (you have to time your pickaxe hit perfectly) and I think it would have been great if it had a use appart from increasing the score.

When reaching or almost reaching the flag the game just stops, you can still hit space bar to look around but that's it. Is it normal ? I retried just to be sure and same thing.

Apart from that, the "mini game" is a good rythm game but with no music. The twist is surprising and scary but since it just stopped at one point for me it left me a bit disappointed and wanting more.

Loved the visuals !

Overall it has the potential to be incredible but I dunno if you didn't have time to finish or is buggy on my computer.

Thank you for the feedback !

Yes falling bonuses and other power-ups could be a good idea!

(1 edit)

Could be a great clicker game with automation !

The menu made me chuckle

I had fun !

For the rope mechanic I think it would be improved if the rope auto aimed itself at nearby blocks but aiming it well was part of the fun so I don't know. What I do know however is that I died a lot because I wanted to use space to climb up the rope and give me a headstart when I was still on the floor and it just made me fall to my doom. I liked that the lava didn't kill you instantly so when I fell I had time to recover.

Nice and simple graphics, the ui needs some work but overall good experience. With more levels and checkpoints, unlockable things in the garden with the compost and touch control that'd be a cool mobile game.

Great artstyle and fun concept ! The difficulty quickly plateau and with 3 tomato plants left you really have time to gather them. The crows don't do much in the end and I simply not cared about them. I liked how the hitbox of the tomato plants and tomatoes where very forgiving which prevented a lot of frustration since you have to be quick you often don't aim very well.

In the end I got to 1000 and stopped playing. Maybe adding a variety of veggies that are harder to pick up as you go on, crows that harvest veggies directly from the plants or more difficulty in general would greatly improve the lifetime of this game 

Interesting feedback I think there are multiple causes to it, I'll investigate, thanks !

Simple artstyle that works well, easy to understand mechanics and can lead to interesting puzzles.

The way the rope works was a bit hard to grasp and I got surprised by its movement at times but I mastered it eventually.

Hi! When I lost twice in a row to the ghosts the game didn't reboot and I was just wandering with the rope. The body respawned but wasn't attached to the rope, it just stayed where it spawned.

(1 edit)

Hm makes sense, I added "hold" space to the description. Thanks!

Thanks a lot for the review!
Yeah it might have been a good idea to leave the total score on screen or to summarize how the score is calculated at the end of a level.

To summarize :
If you break windows you lose points, if you patch the walls (until you hear the sound  and see the points added) you earn points. The more buildings you clear the more points you earn. If you go to the top of a building without patching any holes you lose a lot of points.

Hi! I can't manage to grab the rope. I tried almost every key on my keyboard and mouse.

Loved the atmosphere and  very much enjoyed the story telling.

Strictly platformer speaking I found it uncomfortable to control with the very long press to jump at a decent height considering the gravity. Also the spike slightly sticking out of the ledge so you can't run to the limit of the platform is annoying.

Appart from these technical details it was really beautiful and enjoyable to play.

Very original, fun and deep gameplay !
Tried multiple times but couldn't beat the boss monster though I think it comes to early.
With more contents (added, units, biomes, boss fights, etc) I can see myself sinking hours into this games.

(1 edit)

Really love the mood coming from the sound design and the art style ! Feels nice to play once you understand that you can only do an action if you're close to the thing you're clicking on. I played a little over half an hour and it became repetitive since there was apparently nothing new in the cave appart from stronger ore which has no purpose yet. Keep it up! The gameplay is good, it "just" needs more discovery and less repetition I think.
(I love the harvest worms to fish mechanic, really immersive)

(1 edit)

I loved the art style and dialogues. The final boss battle was truly epic ! (slipping hammers between pizzas should be a crime)