Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

matita

6
Posts
2
Followers
31
Following
A member registered Mar 16, 2017 · View creator page →

Creator of

Recent community posts

Thanks for taking the time to answer me, all you said makes perfectly sense and it’s indeed easy to customize the notation to your own needs.

By adding links I mean for example a link to this itch.io page.

This looks really useful, thanks for sharing! I’ll try to adapt my set of templates on Obsidian to it.


I have some notes and questions:

  1. I’d suggest to add some links for people that want to know better or follow for further versions in the docs themselves, as after reading it I almost forgot where I saw it (reddit), and wanted to see how people are taking it
  2. In section 4.1.1 if you want to update NPCs tags (or tags in generals) when you want to to just show the changes it might be less ambiguous to add `+` or `-` {status}, e.g. `[N:Jonah|+captured]` or `[N:Jonah|-wounded]`
  3. How would you track random events in Mythic GME when you ask a fate question and you roll double digits lower than Chaos Factor?
  4. When tracking PCs with tags, are you specifying only variable stats like HP or are you tracking all the stats the first time you mention them?

Thank you very much!

I didn't want the Flappy Bird mechanic being so important in the game, so I think I'll wait for the ending of the voting stage of Ludum Dare then I'll redesign it a bit.

Thanks for playing it!

Good tuning in using the resources the right way at the right time.

Just one thing: after some failure I managed to have a stable resources balance around 25% of the game and so I hadn't anything more to do, just waiting for 7.5 years :D

Maybe I'd have expected a chance of catastrophe (ateroids, magnetic storm, system failure, ...) so I would need to repair the damage and re-balance the resources.

But great job for a jam submission!

This game is perfect.

Incredible level design, max frustration for every death, but great satisfaction for every passed level.

Very good job!