Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Miles

17
Posts
3
Followers
5
Following
A member registered Sep 13, 2020 · View creator page →

Recent community posts

what is this lmao

Turns out this doesn't work, but it will still be easier to open after the 3 mil downloads.

If you can't get the Mac version to run, it's because the binary lost its executable bit. Open the Terminal. cd into the directory where Scrabdackle.app is located. Then do `chmod +x Scrabdackle.app/Contents/MacOS/Scrabdackle`.


After that, click to open the app as normal. You will see the message saying "you can't open because it's not verified..." Then go into Security & Privacy and click Open Anyway. From there, it should all start working.

(1 edit)

This should work, because i have been able to run it.

jakefriend.itch.io is not an identified developer, so it will take about 3 mil downloads for this to be easier.

Right click on it, then press "Open" if you were directly clicking in your dock, then it will ask for confirmation. Click "Open". Otherwise, go to System Preferences, then go to "Security & Privacy" then you should see something that says it was blocked and a button to open it anyway. Click on that.

I mean to the devs, thanks.

Should i send a Mac package of this (.pkg) to you? It is an installer that i think Mac users will prefer over the DMG.

(1 edit)

I managed to do it like this:

func FilesDropped(files, screen):
    var file = File.new()
    file.open(files[0], 1)
    $FileText.text = file.get_as_text()

But i couldn't have done it without your help! Thank you!

v0.8. Did you fix it in the latest version?

"Error: can't save file. Error code: 23."

Oh, and can you try to fix the error where it doesn't save correctly? I use this a lot and it happens constantly.

I made it print the file path, but i could not program it to get rid of the "[" and "]". How did you do it?

Or maybe i can

(1 edit)

Thanks! I can't find any way to use the SceneTree. Please tell me how i can find it!

Hi! I am developing a program with Godot and am wondering how you coded the drag-to-open system. I also noticed you can directly open .pxo files with it, and am wondering about that.