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Matei511

11
Posts
4
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A member registered Dec 22, 2017

Recent community posts

Awesome! Good work!

Great news! I can't wait to see them in action. Be sure to include someone to be executed as well , maybe even a severed head. Would be very helpful if you're trying to go for an opressive king that publicly executes people kind of theme.

I just have to say this. Your packs look amazing. They offer so much diversity and there's nobody out there with a similar pack that offers so much diversity, while also looking very good. Your characters look good too. Although here is the issue: i can't use them for anything really (except just civilians). No combat animations. That's my only issue with this otherwise amazing pack. I'd buy all of them, which would give me the possibility to build an amazing and diverse world, but i have nothing to  populate it with.  I can't think of a good rpg without combat. Also, we have an executioner sprite, with no execute animation. Is he supposed to just stand around and look scary? And i really thought about just building the world with your pack and get characters elsewhere, but i can't find any character packs that at least resemble your art style. Are you planning on animating characters more? and if so? when can we expect the update?

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looks awesome! but will it also have bigger trees? something that would tower over you ( just like real trees really) it's kinda hard making a forest look scary with those tiny ones. Keep up the good work. Also looking forward to your other tile sets. Can't wait for villages forts, maybe castles and all that. you should also do ports and all the stuff. something with which you can create an entire world with. Will you also make bosses? Your monster pack is really good for normal enemies, but i can't really see them alone in a boss fight. If you do decide to make bosses you should also add them some special ability animation. I downloaded a free boss asset and it had a vanishing death animation so cool i used it for a teleport ability too , and it changed the feel completely. a 3 frame bonus animation changes everything.

yes! Atack animations should definetly be included, in a separate pack even, if you want. To simplify your work you could just animated the actual combatants and leave civilians out. I suggest you animated a couple of civilians too tho, would be cool for a bar brawl.

Hey i have a question: are the bows animated? If not, it would be great to make a 2nd frame for every bow when it's curved

These look awesome! I love the colors and the subtle, but still clear difference between them. Keep up the good work!

top down, i need some for my dungeon explorer. If you do, you should also add some props to make them more interesting and give them more abilities. So for example a giant frog that has a normal attack, but also the ability to extend it's tongue longer or lay down eggs that spawn smaller frogs. would make it more interesting. Just a suggestion tho, right now i will take anything since i am desperate for monsters i can use as bosses. If you need more suggestions, i have plenty :D

Hello, did you consider making animated monststers? I have been trying to find some big ones to use as bosses in my game that fits your artstyle but couldn't find any

Do these have atack animations in all 4 directions? And an animated gif of one of them atacking would be nice

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now we just need a boss pack and we're set. oh and maybe UI that fits the artstyle