Not necessarily. Depending on where you last saved the game, the saves should work. You can also use the memory reconstructor (a built-in save editor) to skip the beginning and start with the new content.
MateDolce
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The update adds an alternate version to Mia's scene (it happens if you did well in the park interrogation and ended up hugging her), but ends in the same cliffhanger, Kana's scene happens in v0.5 (the next update). I also added a little scene to Ruri's minigame if you make her angry (by grabbing all the coins).
Some people have a bug where the version number doesn't change, but if you see the gallery and the memory reconstructor in the main menu you have the right version.
Actually, it's starting to be more like a sandbox (within the limits of this type of games, of course) nothing too fancy, mostly navigation an interactivity with the characters.

Here is a part of an augmented reality HUD planned to be used in certain encounters. I usually post bits and pieces of dev progress on discord.
2 scenes with Rea ( The kidnapper ), 2 scenes with Lena ( The bully ), 1 scene with Emily ( The poor one) and one with Laura ( The commie ).
It's taking me a little while since it also comes with the complete overhaul of the sprites and I'm adding some sandboxy elements to the game as a test for the future.

You get the locker scene if you refuse the money at the beginning (this leads to another scene with Emily later), and the library scene happens if you didn't grope Rea when she's sleeping.
Actually, there are three variants in the library, so if you groped Rea and then chose the scene where Lena becomes your girlfriend, you probably missed a variant where Kana masturbates while reading the script.
They are all there :) Which ones didn't you get to see?
All the decisions from the beginning have some impact on the last scenes of the update, which end up influencing how much money you make on the second day and that gives you a different ending scene.
(I promise to make it less complicated for the next one)
Thanks, I'll keep that in mind, UI design is not something I've totally mastered yet, but I'll definitely look into it. And thanks for letting me know about the bug in the "Bad start" section, for the mobile version I had to change the way the animations are handled in Renpy, so I might have screwed that up a bit haha.
