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Mate Studios

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A member registered Aug 04, 2017 · View creator page →

Creator of

Recent community posts

At least I will be popular for making the most annoying and confusing games haha.

As you and Llorx said, the game lacks tutorial, so it will be included soon

Bonuses are always 2x coins obtained in the level (if it is not working this way, it is a bug) but, again, it is not explained anywhere.

The idea for items, is to be consumables, right now they are auto triggered, but the persistence between levels seems to be a good approach

Thanks!

The game lacks any tutorial that explain, for example, that you only need to hover resources, so I will include this in the next update

Thanks a lot

Thanks for the feedback.

The guard on the first click will come for sure in the next update.

Regarding the progression, i built a (semi) procedural system for the density of all elements (including resources) in the board and the size as well, but it needs to be adjusted without any doubt. This will prevent to obtain less resources in upper levels

There's also a plan to include an "resource density" upgrade, so maybe it worth including in the next update if possible

Thanks a lot for the constructive feedback

Hi! I'm glad you liked the game. There are more resource types of upper levels and next locations. Also there are items you can use and relic you can obtain later on, so I hope you like next updates

Thanks!

Yeah, definitely a good idea. I was using Level 1 without enemies/bombs so the player could experiment on its own with no pressure but the text idea seems like a good approach

Thanks

Hey thanks a lot for the detailed feedback, to be honest, one of the best pieces of advice I got in a long time. 

After work will review each point and think a way to try to fix/improve

Again, thanks!

Probably an issue when trimming the audio, will check it tomorrow. Thanks!