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Mastix

10
Posts
A member registered Sep 22, 2022

Creator of

Recent community posts

I think I must have died to an invisible/nearly invisible enemy each time. 

Loved it! I was a little confused as to what was making the person lose health. Did they die whenever there was a red or green enemy inside the body or were they targeting the heart/eyes? Some of the enemies spawned inside the body, so it was impossible to prevent them from dealing damage. I really liked how walking home was the timer and it all had a very solid art style. 

I liked the shooting and power shot mechanics, and the AI was fun to fight against. I think it would have been more fun if the enemy bots could be destroyed or temporarily disabled so that fighting them felt more important.

I had a lot of fun playing it. I wish there were more levels!

The first wave of enemies died before they ever appeared on the screen. I would love to have more cells for additional turrets so I can expand beyond the first 8 towers.

It took a while to figure out the controls, but once I did it was a lot of fun. 

I think it would have been nice if the common enemies had a little less health. They seemed a bit tedious to beat when they started coming in groups of 5 or more.

I liked the gameplay and concept. The camera was a bit frustrating and I ended up rage quitting because of the mouse wheel bug. 

The concept was great! I think the camera might have needed to zoom out or something since it was very difficult to recognize the different distanced between levels.

Great start! I think it needs a textured background since it was impossible to see if you were moving until the other cells spawned.