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Mastix

12
Posts
1
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A member registered Sep 22, 2022

Creator of

Recent community posts

Thanks for the feedback! I agree that it needs a timer or some sort of more tangible fail state. I just ran out of time to implement and test a timer function, but I might add one later!

I liked the bread throwing mechanics! I didn't realize you could shoot them at the mice during my first attempt, but it was fun to bounce the bread off of the ceiling. The number of lives didn't reset when I pressed restart though, so I had to refresh the window in order to try again.

I think I must have died to an invisible/nearly invisible enemy each time. 

Loved it! I was a little confused as to what was making the person lose health. Did they die whenever there was a red or green enemy inside the body or were they targeting the heart/eyes? Some of the enemies spawned inside the body, so it was impossible to prevent them from dealing damage. I really liked how walking home was the timer and it all had a very solid art style. 

I liked the shooting and power shot mechanics, and the AI was fun to fight against. I think it would have been more fun if the enemy bots could be destroyed or temporarily disabled so that fighting them felt more important.

I had a lot of fun playing it. I wish there were more levels!

The first wave of enemies died before they ever appeared on the screen. I would love to have more cells for additional turrets so I can expand beyond the first 8 towers.

It took a while to figure out the controls, but once I did it was a lot of fun. 

I think it would have been nice if the common enemies had a little less health. They seemed a bit tedious to beat when they started coming in groups of 5 or more.

I liked the gameplay and concept. The camera was a bit frustrating and I ended up rage quitting because of the mouse wheel bug. 

The concept was great! I think the camera might have needed to zoom out or something since it was very difficult to recognize the different distanced between levels.

Great start! I think it needs a textured background since it was impossible to see if you were moving until the other cells spawned.