Thanks for the feedback! I agree that it needs a timer or some sort of more tangible fail state. I just ran out of time to implement and test a timer function, but I might add one later!
Mastix
12
Posts
1
Following
A member registered Sep 22, 2022
Creator of
Recent community posts
Loved it! I was a little confused as to what was making the person lose health. Did they die whenever there was a red or green enemy inside the body or were they targeting the heart/eyes? Some of the enemies spawned inside the body, so it was impossible to prevent them from dealing damage. I really liked how walking home was the timer and it all had a very solid art style.

