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masterofbanks

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A member registered Aug 22, 2022 · View creator page →

Creator of

Recent community posts

Extremely impressive that you were able to get procedural generation complete in 3 days. Also both control methods, walking around and piloting the balloon, feel extremely responsive and fun to play! Really nice art too

Really nice music and excellent use of the theme in the game. Had a lot of fun getting to new tiers of power

This was really well balanced. Flower Collectibles were not too fast to where the game felt impossible

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I really like how you played with the different camera views on different levels. It made the levels more challenging and fun to play through

could not open this up

is there a windows build available?

did you try clicking e on the bed in the house?

amazing idea for the inverse relationship between jump force and speed! also great art

Nice physics on the umbrella jus slow enough to give some control back to the player

great art !

Nice Physics for the leaning!

COOL COMBOS AND ANIMATIONS

Thanks for the review! I def should have added alternate controls to decrease left hand reliance lol

Thank you for this extensive review! I will definitely take your advice regarding the camera movement. In my mind I wanted really quick cuts to different rooms, but I see now how that might be disorientating. Also you are definitely right about the player hitbox being too big. It's frustrating to think you've almost made a jump, and then just not quite make it, even though it looks like you should have. I used a box collider for the player, but I should probably change it to a capsule collider and make the collider size slightly within the bounds of the player sprite. 

This was really polished.

Also we did not finish :(