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A member registered Jun 29, 2022 · View creator page →

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Hi!

Tested in MAME an using a custom cartridge in a MVS with Unibios 4, version 0.2.4   , works well

Works the same in both,

In stage 2, there are some glitches in the same graphic columns where two characters are fighting in the background (one of them has red clothes).

=>Real on screen resolution of a Neo Geo MVS or AES is 304x224 not 320x224; there are 8 pixels at left and 8 pixels at right non visible at all.

The game is rendering at 320x224 and there are very small portions of screen non visible in the TV


My vote for next game: Cadillac and Dinosaurs

Hi! 


Tested in MAME and using a custom cartridge in a Neo Geo MVS with Unibios 4. It works in both scenarios.


Furthermore, can you remap a button to perform the shield action? In the same way the shield is used in the Super NES version. 


With this feature, playability will be really enhanced.


Best,

Greetings, 

Tested both in MAME and using a custom cartridge in a Neo Geo MVS with unibios 4, results are the same in both cases:


-Music stops after you receive 1 or 2 hits, maybe you are using the 6 ADPCM-A channels in a round robin fashion, or similar. Reserve the last ADPCM-A channel for music playback and user the other 5 channels for FX effects. 

-When the player has no anmuniton, he uses the leg to perform kicks, kick while jumping show strange artifacts or incorrect sprite tiles. 


-Yellow turrets shoots are not visible at all, the most you see is something like a blue energy sphere in incorrect X,Y positions or something weird like this.

-Stage 13 and Stage 14 background tiles are almost completely incorrect, scenario graphics are totally garbled.

-There are enemies with a purplr jumpsuit that performs jump in a circle or semi-circle trajectory, these sprites have some troubles in some of their frames (bad tiles or incorrect sprite frame information led to garbled character frames)

Otherwise, it performs and looks very good, such the original arcade system.