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MasterBot222

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A member registered Jun 16, 2025 · View creator page →

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Great game, really loved the art and music. The puzzles weren't too difficult, but did require some thinking towards the end. Probably the best puzzle platformer I've played in the jam.

Enjoyed the game, sometimes it felt like it was too difficult to outrun the police at the start, but once you were started, it was really fun to try and evade the police and the obstacles on the ground.

Very well put together game, I wasn't expecting it to be so simple... I just wish there was an infinite mode. Still a great game.

I thought it felt a  bit boring to collect resources, especially since you could build about everything in the time limit, so no decision. I also thought there could have been a timer, or at least a color change to signify before the night starts. Other than that, a good game with simple art, enjoyed the game.

Very good, I'm glad the time slows down  when you start drawing, makes it a lot more fun. Classic three hit boss fight was fun, but I though he could have moved more once hit to prevent double hits

Very fun puzzles, was surprised by the sheer amount of them. Reminds me of various old flash games in a great way. Enjoyed the retro style visuals and the music perfectly fits the vibe.

Very polished game with very interesting puzzles. The only issue I had was the control scheme, I kept walking the wrong way when upside down, which was my fault. I do think there could be an indicator for the positive and negative axes for the bit shift

I enjoyed the game and it was well executed, but I think the platforming aspects were a little difficult for a game like this... having to repeat a lot of actions over and over again because you clipped a spike. I like how the world spins for each loop though, it adds an extra layer of depth.

Very nice looking game, reminds me of inscryption. I was able to get through the combination puzzle(I brute forced it, but got it on like the third try since I already knew one), but after killing the minotaur, nothing happened when I walked past him.  Still a fun little experience.

Very fun game, enjoyed the variety of minigames, and all of them seemed to work well. The real life pictures thrown in with the other characters was a funny surprise.

Very fun puzzle, really enjoyed some of the artwork. It made me feel great when I finally figured out how to win

Classic Bug Fixing, it always breaks something else

Really enjoyed the game, found the mechanic made for interesting puzzles and the rolling ball/autorunner type puzzles were very fun and provided a change of pace from the rest of the game. The only thing I'd change if there was more time was an explanation of the mechanic at the beginning... although with the jam time constraints I can see why it wasn't.

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This game seems like a scene straight from an indie gem with thousands of diehard fans on steam, not a 4 day jam. It seems out of place in all of the best ways possible. The art is beautiful, it manages to tell a full story while fitting the theme, which isn't common this jam... it seems like a fully polished experience that overshadows most if not all the other games I have tried in the jam. The atmosphere seems similar to Frank Herbert's Dune, from the desert setting to the mysterious religion, it all just... draws my soul to it. No bugs, no odd interactions, just... Narrative Magnificence. Congratulations, I hope you the best in the jam, I can clearly see you in Mark's upcoming video on the top games of the jam.

Fun game, but plagued with issues of inconsistent playback where I know the solution, but after the loop, the bot won't uppercut or something and I'll just end up skipping. Still a good game regardless, enjoyed the art, puzzles were interesting and could be challenging, just wish the jam had more time so that this game could become as good as it could be.

Great artstyle, sumo wrestler is the greatest character in all fiction. The game is satisfying yet challenging. It has that frantic overcooked feel without needing extra people. Really great job

Very addictive yet simple game. Seems easy to pick up and play a few rounds. The dodge button just being the pause is more useful than expected and got me out of many bad situations, but also functioned as a pause menu, simplifying the controls. Great game.

Enjoyed the puzzles in the game.  I wasn't expecting the different colors playing into the loop... A fun puzzle platformer

Great game with very good platforming feel. My only complaint is that the difficulty curve is a little steep but other than that it was great.

Looking back, I remember the rabbit death and creation noises being annoying... that's about it as far as I remember.

Seems like a very fun game, I just didn't really lock in on the puzzles but for those who enjoy this type of game I can see it being very challenging yet satisfying. Very well made.

Game was fun, had some issues on the second "Think Harder" level because the corpse just wouldn't press the button down. Other than that, it's a good corpse platformer

Fun game to play for a bit. I think some sort of scaling for the player would help the game feel more replayable, as the amount of enemies quickly increases as well. It's a lot easier once I figured out what enemy did what, which I feel should be information that's not in the tutorial. Figuring that out was the main aspect that made the game enjoyable for me at least... but I see how it could be frustrating for others.

Very fun game, kinda easy once you get the hang of it, especially since patterns can be easy to recognize in a game like this. The UI and art style fit perfectly into the game, giving much more immersion even in a ui heavy game like this, which can be difficult.

Had some elements that were good, but some levels were just way too difficult, such as the jump king style level... and the flappy bird level had some wonky hitboxes, but otherwise great especially for only five hours

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Enjoyed the game... followed the theme well, good story, I think it could have used a few more levels maybe, but for your first jam it was a great game

Thanks for playing my game, if you don't mind me asking... what browser were you using when the pit crew didn't work? I'm trying to recreate the bug, and I've done it in opera gx, chrome, and ms edge and can't reproduce it.

Great game... reminds me of "Does not Commute" but in 3d. Very impressive considering the time constraints

Loved the art style and asthetic, though I thought some of the sound effects were quite annoying, especially if you had a larger loop.

Really good game, just two suggestions... variable jump heights may make the platforming feel more responsive, and lowering the height of the spike hitbox might make it a little more forgiving, as sometimes it feels as if you jumped over the spike but you accidentally clipped the corner and die.

YAHTZEE BALATRO!!! Great game. If only I could roll the three for the straight.

Great gameplay, although I found 2 bugs: When you have more than one row of cards and hover the top row, they will move to the bottom row, covering the cards beneath. Also, if you play your whole hand then hit continue before it loads, you just win. Otherwise, great game.

Basic farming automation game. A good feature to add would be giving tools to the robots instead of having them pick up the tools, which could be finicky at times.

The platforming felt nice, the slow descent made it very forgiving despite the fast movement speed, great job.

Enjoyed the game, though gun boost did seem a bit overpowered. I think with more balance and content, you could be onto a great game if you continued.

Very fun game, I think the sheep counting was a little off... at least for me, each one counted as a few. Other than that, it was a charming little game.

Got a score of 215, I think it was counting each sheep as multiple though.

Very fun platforming, enjoyed the puzzle aspects of having to figure out your route through each level. I would say that the art style of the boxes kinda clash with the cat and player character.

Yeah, it was still a great game for a four day jam. Wasn't expecting to see anything rubik's cube related, didn't even occur to me that it would fit the theme.

Enjoyed the gameplay of flinging the boxes across the screen, however I think the concepts could be explained slightly better in the tutorial. Great Job, enjoyed the ending cut scene, which surprised me for a four day jam.