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masstortorogamer

394
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A member registered Feb 11, 2020 · View creator page →

Recent community posts

The Last Stand with Emus Eh? What a day to be alive.

Cursed beings shall not cross my face, too bad we didn't record all that action on our way to gather all the logs.

This shroom better be worth getting shot over, a solid end to a drunken man. Solid game as always friend.

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Slow burn, maybe way too slow. Could use a bit more action between the chores or lowering the amount could help smoothen the gap between action to a more entertaining line, other than that you are improving and it seems the scariest thing here is the customers refusing to close the door.

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Game is very fun but collision really gets you stuck in this game, if only you'd slide across surface it would be smoother in experience.

An absurd experience, 2D protagonist with its happy face clash creepily with its voice. 2nd game.

VA was quiet on some angles but i have enjoyed the atmosphere and the third person experience, would love to play a longer experience based on the same style.

What a thankless job this was, i fed this fish for years and this is the thanks i get?
Decent experience, smooth play and thank you for making this.

 

Quite the knockout simulator here, never thought i'd get scared by macarena.

It was an interesting experience, i have enjoyed the cutout world, i have felt that voice acting was somewhat quiet at some parts but nice artistic direction.

This was really good for a first timer, scares were well placed and the place was unnerving. Would love to see more.

It has potential but i wish people had a bit more common sense like not leaving your kid in the middle of nowhere to go argue, invisible walls should be a bit more lenient imo but would love to see the full experience. 

It was quite enjoyable, could have used a bit more tensity i think but not bad overall.

I wish the final chapter would allow you to spawn in front of the  ending zone, doing the other endings took a long time filling up all the vials due to the length of the paths. Other than that i was a nice experience, coulda used more jumpscares.

The gameplay was immersive and the sound design was well done, too bad we don't get to know what occurs when we give him a day.

Had a lot of fun with the playtest, must say the demo was even better.

The world artwork is clearly brilliant and the people types vary, curious as to see what kind of creatures we shall see in the future.

Waiting for the full game, love games like this.

Promising concept here, as long as the other games are not too similar to each other this'll be a nice experience. So far, very atmospheric the cinematics are dope and would like to see what you'll come up with.

This was great, i love ghosts in my game, they just scratch an itch for me and this was no exception, would love to see the other chapters when they come out.

Well, here you have it, after 5 hours of torture i have managed to get lucky enough to beat Nightmare mode. You're welcome.

As i typed in the previous comment, i gave it another shot and managed to beat it with Excellent RNG. The code was an interesting world building tool, but i wonder if there is more to what we see in the secret rooms?

Oh that is interesting news, don't make it too easy now, just make it manageable otherwise it won't be a challenge!

I start understanding that there isn't much the player can do in nightmare mode as the best you can do is put a lock on the door and hope he doesn't bang on it immediately, i've had scenarios where i was running between doors for 20 minutes because he wouldn't give me any time to work on opening my door.

Wasting a lot of resources avoiding damage between doors just to see if he has spawned in a door feels frustrating. It could use some sort of grace period where he can't bang on the door or come out of it after the lock is placed, or he needs to make a noise when he spawns to let you know he is in play.

Otherwise i'm afraid 3 doors is way too much work for little reward for an enemy that has no tell to its arrival. 

Just to add to this, maybe it could be a bug as to why he is banging on the lock so frequently? Because even though he isn't right about to leave the door he'd bang on the lock immediately as i place it which makes me believe there is an issue with his pacing through the room.

I have been waiting for an update and it has finally arrived, I have only managed to complete Hard mode as of now, but may be able to tackle the rest of the challenges. I shall see.

It was a solid experience, i'm glad he made us all T-Pose in the end.

It was a bit jank, but it was a short fun experience, did not expect the teddy to pull off the fisticuff combo for sure.

Brilliantly addictive, a chill atmosphere with a hint of dread, makes you almost forget you are in for a dying time. Can't wait to see how many more ingredients, combos and items we will get in the full version.

This was a great experience, the world was real nice and the final escape was extremely tense. Superb, would love to see more.

Definitely needs a lot more work for it to be an effective horror game, the upside down rain overlay on the window really disturbed me, might be the scariest part of the game. 2nd Game.

The artstyle is lovely, the cutscenes really struck the gold for me just like faith, it was great but shame it has no good endings.

A lovely experience of choice making, it was quite worthwhile to find all the endings and see the whole experience, no regrets.

Extra short and definitely shot on accident due to fire button being on E, if only the big oaf could fall to a headshot, but alas. 2nd Game.

Interactables not having a range limit is quite funny, being able to open the door from the other side, on the other hand the sound effects were played well to raise tension, a good practice game you have made.

Thought at first that it was absurd that the textures was quite terrible, but as the story went on, it started to make sense as to why the environment looks like it, enjoyable and a slow burn.

It would seem he disappears after you hide and materializes behind you after some time to force chase, which isn't what i enjoy personally, not having a constant threat roaming around but a meta timer threat makes crouching and peeking almost pointless.

Quite fun, the atmosphere was nice and calming which made scares to be more effective overall, i would definitely enjoy a longer version when it comes out.

Good atmosphere, the creature getting more and more aggressive over time was refreshing and kept it from getting stale, enjoyed it thoroughly.

Solid atmosphere and good jumpscares, walking behind sections were unnerving and were well done. It was cool to see it have so many endings too.

Not bad, the atmosphere were there and the spooky factor was solid, the vent sequence was very janky however camera going through walls was rough.

This was a really nice experience, the atmosphere was solid and the sounds were used effectively along with silence to deliver a fine scare. Would like to see the full version.

An alright experience, didn't have too much of a creepy factor for jumpscares to be effective, but it wasn't bad. Can be improved.