Atmospheric little experience, waiting for the creature to pass was tense but i feel like it shouldn't be able to come back immediately after it has passed, give some time to the player before it forces you to stand still again. Would love to see more though.
masstortorogamer
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A rather soothing experience, loved the graphics, the way the lighting works on the sky as if it is a canvas was quite beautiful, to add to that, being more proficient on cleaning overtime was a nice touch, allowing the player to progress much quicker without overstaying the novelty of shoveling snow.
I also found an absurd graphical bug that caused one specific room to overlap every other room in the game, which kind of fit the aesthetic of the final phase. If it wasn't intended, you should definitely make it so.
This occurs at 21:17, i pressed S as soon as i got in the room, which i abuse when the movement cooldown doesn't occur and allows me to move immediately before the room loads.
Em Em still causes interaction issues. 13:55, flashing the room in the ghost room causes em to get hit, but keeps my interaction locked, this occurs when i am in the left pumpkin room as well, flash hits the adjacent room somehow.
Having Em Em, Bubbely and Ghost in the main lobby causes only Em and Bubbely to get hit by the flash while the Ghost remains untouched.
Environment was cool(literally) and the wait for the engagement was nerve wrecking, I did not realize the reload replenished all bullets due to panic, but i barely succeeded. Love these short episodes honestly. Thank you so much for having me in the credits. Did not expect that, quite the honor. What about the orb?