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masstiff

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A member registered Sep 12, 2021

Recent community posts

No problem, I'm always interested in the nitty gritty technical aspects of these types of things. Good luck with the future updates, i'll definitely want to play the complete game when that becomes a reality.

(1 edit)

Thanks for the reply. I'm using a laptop, but it's GPU is an RTX 2060 and it handles every other demanding 3d game at max setting with at least 60fps. Here are the specs. Again, not a huge deal, I care more about the mechanical game feel aspects so I'm glad to know the momentum thing is being addressed.

Greetings Apapappa, finished your demo of Zordak, it's visually impressive and fun to play. I've two critiques; When running it takes a bit to reach that full jog speed which feels great, but landing after a jump immediately cuts all your momentum while still moving forward instead of carrying with you like it should, so you have to build it up again. I don't know if you are going to add a speedboost mechanic (like metroid) in the future and that might interfere, but your character should still keep their momentum when running regardless. 

The other less serious critique is the Max settings mode. The FPS drops to the 48 range frequently even though my rig should be able to handle a game like this easily (MH World runs at around 90-120 fps on max settings for me), but I also can't really tell the difference between the high (which runs just fine) and Max setting presets, I'm probably just missing the one culprit option that over taxes the gpu for whatever effect.

Neat Avatar maker, I decided to get the visual novel too. It's little too barren right now (I know it's still early) and could certainly use more customization options like more hyper sizes for the tits and dicks, the option to change the gray tones for the hairs (to better mix and match fronts and backs), and including the various gray tone pens for the draw option as well so the creative peeps can add custom shading to body parts they draw.