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MasonQuilty

29
Posts
5
Followers
A member registered Oct 21, 2024 · View creator page →

Creator of

Recent community posts

Thanks so much! We tried hard to both smash genres together and still make a cohesive game. Lovely to hear that came across!

Thanks so much for playing! Really glad you enjoyed it!

Lovely game! Great concept and a solid skeleton. I would suggest either including WASD and spacebar as controls or making a pop up at the start stating the controls. Also, this was very difficult. Perhaps increasing knockback and lowing enemy speed would help. Great job on this.

The voice acting was great! It did feel a little more "find the drunk customers" than "find the shop lifters" but I enjoyed my play through quite a bit. I did notice a consistant bug where the fleeing culprits get stuck on their way out. Impressive amount of polish, well done!

Great polish on this game. really captures the arcade feel while introducing a new interesting mechanic to it. My only note is that the controls need a bit of refining. Acceleration was very intense compaired to the rather slow turn speed. Especially given how chaotic the game became quite quickly. Very nice work on this.

Lovely little incremental game! I did feel that the power creep was a little steep, I sort of felt I was at the begining for a while then very suddenly found myself in god mode. The tractor beam visuals also seemed a little iffy. However the bones of a great game are all here. I would love to see this get released after some extra polish is added. GREAT job.

Really love this little game. Impressive polish! Super calming

Okay, quite fun once I realized how to play. I think my biggest note is to improve tutorialization and not let the tutorial dialogs dissapear completely. Once I knew how to grow and send off my units I had a fun time. Nicely done!

Had to try the other giant monster game. This was genuinely fun though the UI was a tad confusing at first. Once I realized I had to click into my dino's to assign attacks it all came together. Would love to play this again when as it gets updated. Nice job! 

Great Job! Pace felt a little fast right off the bat, I might slow down the BPM for the first few levels. Also suggest adding WASD controls as it took me a while to realize arrow keys specifically were the controls 

Great job! I think a little more animation and sound design would help communicate the game play a bit better. Great start though, keep going!

interesting concept but this one felt a little all over the place. Wasn't sure where I could or couldn't walk, or really how to proceed. Would love to see this come together a bit more so I can find out who done it!

Fun if a bit simple. The music doesn't loop so it just sort of cut out at a point. Also not sure if there's anything after the princess dialog or if it just crashed. I would also suggest fitting the resolution to the itch page. 

Great job. The timer feels a little fast for the game play but the core mechanic is fun and the execution is solid. Polish this a tad and it would make an excellent mobile game. Nice!

Maybe my favorite game so far but WOW is it difficult. Once you dial that in though this game has LEGS. Amazing art, VO work, Design, and Polish. Ya'll did great! (seriously though, it was hard as hell hahaha)

I liked the art style and the introductory cut scene/narrative at work. The controls however didn't work so I was unable to actually play.

fun. I'd love to see a bit more of a polished version. Run speed felt a little too fast to anticipate things, the camera placement was also a bit high for the same reason. Overall fun, and we love to see multiple language localization off the bat. Well done.

I enjoyed playing through this. Would love to see a version where the movement speed is a bit slower and the levels are a bit more difficult. for the most part I could just hold down the D key and let the level pass me by. The boss fights were a nice touch

Got the code but couldn't enter it on the chest. Would love to see a more gamified fishing mechanic. The audio and art style were nice.

Great game great message. Trying to balance Bunny and Fox populations was tricky in a good way. You really put a lot of love and polish into this and it shows. Major points for linking a charity organization. 

Getting some wierd blurring in both full screen and windowed mode on text in the game. I would also say that a tutorial would be helpful for your RTS elements. Would love to see where this goes after some polish

Lovely job. This game feels like something you'd find in the back of an old arcade. The art is AMAZING.

I like the atmosphere a lot, though the monster felt a little underwhelming. would have loved to be stalked and chased a bit more. Also the footstep sound is a tad too loud. Otherwise lovely job, excited to see where you take this.

very nice, and quite polished. I'm obsessed with the little almost music noise made when moving. Well done

Great start, seems lovingly made. I did find that by basically sitting on the sideline I could win matches quite easily. Would love to see a version with the AI a little more pumped up. Also not sure about the WASD F G H control scheme here, though I'm not sure what the standard is for a game like this with mouse and keyboard. Well done!

Oh what a lovely game! Great use of the theme, and lovely level design. While I enjoyed the voices themselves some of the voice lines seemed a little strange. All around very well polished. I hope you make more levels!

Nice! I enjoyed this one and will check back in on it to see where it goes. Would love to see a deconstruct option and a repair tool of some kind.

Good start! I'd like to see some animation and sound design so that it's more clear what each card is doing. The bones are there though!