I agree, the combat is definitely more brutal than I intended, haha. I didn't start working on the enemies until the last day which didn't leave room for much balance, haha. In a panic at the last minute I started secretly increasing the player's max health every time they play, but I think everything around the enemies probably needs a bit more attention to actually feel good.
And I don't blame you for your feelings about AI art. I'm also not super into it to be honest XD
I've been experimenting with it recently, and there are definitely ways in which it saves me time but this often comes at the cost of taking away the fun parts of creating the art assets and leaving me with just the tedious cleanup work. Over time I've found myself reaching for it less and less as a result.


