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MaskedMammal

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A member registered Sep 16, 2025 · View creator page →

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I agree, the combat is definitely more brutal than I intended, haha. I didn't start working on the enemies until the last day which didn't leave room for much balance, haha. In a panic at the last minute I started secretly increasing the player's max health every time they play, but I think everything around the enemies probably needs a bit more attention to actually feel good.

And I don't blame you for your feelings about AI art. I'm also not super into it to be honest XD

I've been experimenting with it recently, and there are definitely ways in which it saves me time but this often comes at the cost of taking away the fun parts of creating the art assets and leaving me with just the tedious cleanup work. Over time I've found myself reaching for it less and less as a result.

It's a bit more brutal than I intended, haha. I started working on the enemy code very late so didn't have much time before the deadline to balance it. To try to compensate for this the current build will (secretly) increase your maximum health every time you retry, so it gets easier over time. 

I'm planning to at least release an update adding some sound to the game and will probably try to rework the combat a bit at the same time to be a bit more manageable.

I love the artwork! The character designs are so cute :)

It could be the codec you've used for the videos. I've had issues with H264 in Unity on some platforms. It seems using .webm with the VP8 codec has the broadest compatibility (at least it gave me the least issues the last time I was adding video to a Unity project).