Hello! Sure, but I'm going to need more info than that! How far did you get? Did you find the instructions? Did you create an object with the CREATE, STEP, and DRAW event functions? Let me know.
This was very helpful! I've added a new version that should resolve this. shove() required 2 arguments, but only one is supplied by default. I've made all arguments optional with the new version.
Thanks for your feedback and patience. Please let me know if this version works for you.
"depth" is still a valid variable to use to determine depth, even in the latest version of GMS2. When a layer of a certain depth is not found, GMS will make a temporary layer for the sole purpose of displaying instances at the right depth.
Hello and thanks for the question! This is for GameMaker:Studio 2. For 1.4, check out the Marketplace asset. No code changes have been made, this version just has a bit better quality sprites.
As always, masterfully done and very charming. It's premise is simple, but it never gets boring. A fun challenge, and even when the going gets tough, I always want "just one more try...!"
I had so much fun playing this! A very short and sweet little game with a lot of personality jammed into every corner. Thank you for sharing this with us!
Hi there! For personal reasons, I chose Itch over the Marketplace for this updated asset. It is the same as the 1.4 version there with updated graphics and polish.
I loved how relatable the cat was; I also do not prefer raisins in my cookies. I enjoyed the game, though I wonder if the cat was able to dunk the cookie after achieving so many of them.