Just some art and a little bit of GML!
The sound was taken from GameMaker's ambient sound asset pack.
Hello! Sure, but I'm going to need more info than that! How far did you get? Did you find the instructions? Did you create an object with the CREATE, STEP, and DRAW event functions? Let me know.
This was very helpful! I've added a new version that should resolve this. shove() required 2 arguments, but only one is supplied by default. I've made all arguments optional with the new version.
Thanks for your feedback and patience. Please let me know if this version works for you.
"depth" is still a valid variable to use to determine depth, even in the latest version of GMS2. When a layer of a certain depth is not found, GMS will make a temporary layer for the sole purpose of displaying instances at the right depth.
Hello and thanks for the question! This is for GameMaker:Studio 2. For 1.4, check out the Marketplace asset. No code changes have been made, this version just has a bit better quality sprites.