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MashArcade

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A member registered May 05, 2015 · View creator page →

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Just some art and a little bit of GML!

The sound was taken from GameMaker's ambient sound asset pack.

It was actually just a dang tree! =)

Thanks for the experience, that was a lot of fun.

I found all of them fairly easily but I've been stuck at "one" for awhile now. Hmm...!

Hello! Sure, but I'm going to need more info than that! How far did you get? Did you find the instructions? Did you create an object with the CREATE, STEP, and DRAW event functions? Let me know.

I'd love to see it! Thanks for using Sprite_Effect()!

This was very helpful! I've added a new version that should resolve this. shove() required 2 arguments, but only one is supplied by default. I've made all arguments optional with the new version.

Thanks for your feedback and patience. Please let me know if this version works for you.

First, make sure you have GameMaker 2.3 or later.

Secondly, can you post the entire error message? That would help me to identify! Thank you.

Lennyi, thanks for the kind words! I'm thrilled you like it.

Ugh you sound like my therapist.

You may use this in a commercial project! Shout out appreciated, but not required.

It is object based, yes! It could be adapted to work on tiles or by storing data into grids, but that is out of the scope of this asset.

Yes!

Cute game but incredibly difficult!

I've finished all your games so far but this may be the first I throw in the towel. Maybe I just need a glass of water...

Hi, George!

"depth" is still a valid variable to use to determine depth, even in the latest version of GMS2. When a layer of a certain depth is not found, GMS will make a temporary layer for the sole purpose of displaying instances at the right depth. 

Thiago, thank you for your comment!

I'm super charmed by your first game, too! You should be very proud. Let me know when you've made more, I would love to see your progress.

Hello and thanks for the question! This is for GameMaker:Studio 2. For 1.4, check out the Marketplace asset. No code changes have been made, this version just has a bit better quality sprites.

As always, masterfully done and very charming. It's premise is simple, but it never gets boring. A fun challenge, and even when the going gets tough, I always want "just one more try...!"

I had so much fun playing this! A very short and sweet little game with a lot of personality jammed into every corner. Thank you for sharing this with us!

Hi there! For personal reasons, I chose Itch over the Marketplace for this updated asset. It is the same as the 1.4 version there with updated graphics and polish.


Thanks!

It says "#1" on both of our games, so we both get the prize.

Hello, killerfun! First place? Now that's what I call a MILKY COOKIE!  I'll accept payment in the form of a donation to Cookie Dunk. Thank you.

"In your opinion." PPfft. There's only one objectively better game here. 

And he has an eye focused on his disciples.

...and the other one wandering off slightly to the left.

I loved how relatable the cat was; I also do not prefer raisins in my cookies. I enjoyed the game, though I wonder if the cat was able to dunk the cookie after achieving so many of them.

WHAT?! I'M SORRY I CAN'T HEAR YOU OVER THIS BATTLE MUSIC. Thanks for playing, glad you enjoyed!