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Nope

13
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A member registered Mar 07, 2023

Recent community posts

So I played through the game and I have to say I enjoyedit quite alot. I tried to complete all the content I could find. Which brings me to my biggest "problem" with the game.  I am quite sad there isnt more game (more story, more enemies to fight, more areas , more customization, more remarks about your character and their quirks, etc.). As for more specific things and possible bugs  I found:
1. After I used an oblivion draft I then was no longer able to summon treespirits and the skillbook also didnt drop anymore in the previous spot

2. I did not manage to make two partners pregnant at the same time.

3. There are some typos across the game especially when refering to your or another character ( As an example minor things like "your" instead of "my")

4. I kinda expected to have to defend the dungeon in some kind of siege battle against attackers after I had to build the slime-spawn-buildings at the beginning. Maybe that is still planned for postgame though especially with the hinted evolvement of the police and such in game.

TLDR: Completed & Enjoyed the game, wished there was more content and found minor bugs.

Under the category of phone players you mentioned certain browsers cause problems. Well for me the itch.io Launcher has the same problem on PC. Everytime I boot it up, it loads more or less instantly to about 90% and then gets stuck (It seems to always stop at the same point). Five minutes of waiting didnt resolve that. On Chrome it works fine though and is quite fun ;)

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Thanks for explaining and fixing that. I look forward to 0.7 then :)

Would like to try it, but it tells me to download Windows 7 (I think). It needs "Microsoft.NETCore.App, version 7.0.0"

Thanks for the reply and I will definitely check both out ;)

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The Itch.io Launcher cant download this game. "No compatible downloads were found".  Would like to play since the artstyle and the idea behind it seem quite interesting to me. :D

The key is that one orc card with 3 cost that lets you restart your turn. If you want i can provide the full deck with the actual cardnames.

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So i have put like 8hrs into this game the last couple of days and I have to say I enjoy it quite a bit. One thing I want to mention though poison decks although difficult to start with seem a bit broken to me. I basically created a deck were I continue to stack enough poison on all enemies before they can react once to defeat them all at once on their first turn. With this completed deck I ran through like 4 or 5 stages (not individual fights) without taking a single point of dmg.

*Additional note I played the current free version.

Well thanks for answering anyway :D.  Guess I am gonna stop trying though..

Just a quick question. Is there anyway to progress or I guess start Tavi´s questline without submitting to her? I just want to know if I am wasting time trying to "tame" her.

Agreed

First off I enjoyed this game more than I expected so thanks for that. But the reason I write this is mainly because I dont know where else to report bugs. I have ecountered some but three i didnt find in the known issues of the 5.9 Changelog above. The first is that all my enemies seem to have the Dodgy Perk and dodge my first several attacks (Legs-Skilltree Row 4) this definitly happenend only after I took that perk myself but it might be a weird interaction with another since I have quite a few.  The second bug is a gamefreeze after I knocked a lizard out of the fighting arena/through th ground in the crystal caves dungeon. After he fell for a few seconds the game completely locked up and forced me to forcably close the game costing me about 1 hour of grinding. This happened shortly after a second time but did not cost me too much progress that time. I recommend adding a teleport zone like the one on the docks for every battlemap or maybe even a killbox. (I also managed to fling an enemy out of bounds in the ruins but the game didn´t freeze there and I was able to reach and defeat him.) The third oddity I encountered is connected to the farmquest NPC Markus. I currently have two Markus as companions listed in the menu and after battles but the second one is not present in battles and only sits besides his wife in town. Additionally the quest connected to him does not seem to progress. In the following I will try to  list everything I did during the quest and shortly after as it might help to identify the issue: I entered  the farmquestarea and told him to follow with 2 other followers already in my team (For reference I couldnt recrute in the tavern anymore). I then went back and talked to his wife (Becky I believe) in town. Since she didnt react I assumed I needed to clear the farmarea first so I did that including the giant root. Afterwards  I went back to his wife and the quest progressed so that Markus was now sitting next to her. I then also told her I defeated the root aswell which didnt seem to progress the questline since she didnt move and I still had the option to tell her I defeated the root. I then assumed the questline wasnt finished and tried to talk to Markus. Here I had the option to tell him to follow me which I used. (At that time I believe my followers were still like they were supposed to be.) I then went to the ruins dungeon and went for the rootguardians there and somewhere along the way (not on the first floor) I lost one of my followers. I assumed back then that it finally triggered the option of her stopping to follow me (I told her that  quite alot prior to the farm quest). Later I realized that there were two Markus listed. Interestingly I can equip both  and both change apperance accordingly(although one is just sitting in town). Also the one following me switches to his "hurt on the ground"-animation everytime he is idle but behaves like my previous followers otherwise. I already tried to have him stop following me and also I have talked to his wife again but that didnt change anything. I hope this Information is useful and wish you a great day. :D

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For anyone having trouble and wanting to beat 4/20 mode before they change the Ai of Freddy (spoilers obviously):

The night is about 8 min and 40 sec, Freddy moves every 77 sec and will end the run with the 6th movement. Therefore you need to stall her for atleast 59 sec during the course of the night. I basicly pulled the cam up every 75 seconds after she moved until I heard someone at the door. (And the cam does not have to be on her)

For Foxy I just shortly flipped the camera up and down basicly every second. With this strategy power went off at 8min 30sec and the rest I just waited in the dark. (And yes for the exact timings I had a timer running on my phone ^^)