On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

MarUlberg

5
Posts
A member registered 6 days ago

Recent community posts

Using an old version where the mouse is visible to show the deadzone

BUG: When you start to charge a JUMP there is a big deadzone before the charge in represented visually.

BUG: If you fall the fall distance keeps flashing untill you move again.

BUG: If you get clam'd while aiming, your mouse stay hidden after mousebutton release.

Minimum visual is 1 charge but minimum charge rate is less then 1.

This create a visual deadzone where you move your mouse for a big distance with no visual representation.