Using an old version where the mouse is visible to show the deadzone
BUG: When you start to charge a JUMP there is a big deadzone before the charge in represented visually.
BUG: If you fall the fall distance keeps flashing untill you move again.
BUG: If you get clam'd while aiming, your mouse stay hidden after mousebutton release.
Minimum visual is 1 charge but minimum charge rate is less then 1.
This create a visual deadzone where you move your mouse for a big distance with no visual representation.