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maru-pen

26
Posts
2
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A member registered 56 days ago

Creator of

Recent community posts

The rulebook looks intimidating at first, but after a few bombs it starts to click and becomes really satisfying. Such a clever take on the theme.

I really liked that the timer only advances when you move. It turns what looks like a stressful countdown into a game about careful planning instead of rushing. Really clever design, and the chain reactions are super satisfying!

The game is very atmospheric, but due to the rapid expiration of the timer I don’t have time to do much. But from the very beginning of the game, you get the feeling that there is some kind of secret hidden behind this darkness, this is intriguing.

I really liked how the game makes you think a few moves ahead instead of just matching tiles. Once the mechanics clicked, it became surprisingly satisfying. The hand-drawn art gives it a lot of charm too. Nice work!

Memorizing the map and wandering around in the dark was great. It's cool that the level is constantly getting more difficult. Despite the attacking rats, I was able to get to the laboratory and fix the problem!

The fish video is so ADHDive. It turned out pretty creepy and surreal. Very niche.

Beautiful dark character and environment. The depressing plot adds atmosphere. I will also note the most interesting dialogues from all the entries that I came across.

This was the scariest game I've ever seen in entries. I liked the build-up of atmosphere.

The idea is interesting, I had fun helping the employees, thinking about how to do this as efficiently as possible. I'd like to see an expanded version with additional mechanics someday.

94 hours for a physics simulation game with this many spaceship parts? What the heck, that's actually insane. I love that you can just jump in and understand what's happening without a tutorial. The fact that I immediately wanted to try again and beat my distance says a lot, so far my limit is at 130 meters. Great job!

Such a cute little game about cute little cat!

thank you!! honestly we weren't sure if we should actually commit to this idea, but hearing that people enjoy it makes it totally worth it XD really glad you had fun with the puzzles!

thank you!! that's exactly what we were aiming for :D we wanted the countdown to feel genuinely stressful, so hearing that it had that effect means a lot. really glad you liked the presentation too!

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thank you so much!! T_T the art minigame was supposed to have multiple drawings... but then the countdown became a bit too real for us
really glad you enjoyed the rest of the game!

thank you! that's actually what we were aiming for. if the game made you feel as tense as we did during the jam, then mission accomplished

A big plus for games whose mechanics can be understood without training. It also feels like the level design was done wisely.

It turned out very funny, it was nice to delve into other people's secrets. 10 Shufutinsky out of 10.

Beautiful game, enjoyed it

It turned out to be a very good game. Beautiful pixel art and a pleasant melody. This is a beautifully packaged gaming experience with a feeling of completion after a defeated boss. It is difficult, of course, to make informed decisions in a short period of time. Are you planning to develop the idea?

It's fun and chill to play. A little angry at the customers who stole a box from me that I had already added to my cart and paid for.

i love games where you can have fun even by skipping the tutorial, which is what I did

5 stars audio, for ambient purring cats

I liked that the packages remain visible through buildings. it made navigating much smoother. it would be even better if the delivery destinations were visible the same way, so planning routes would feel more natural. overall, a fun game with a nice core idea!

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I really liked the idea of taking several steps before the monsters get their turn. it has a lot of potential and makes the gameplay stand out. i just wish there were more interesting puzzles that fully took advantage of this mechanic. overall, it's a cool concept with a lot of promise!

I thought I was more disciplined. I couldn't refuse her

I did it even though my eyes were broken by the FOV.
I was amused by the interpretation of the Count Down theme. The only game with this interpretation at the jam.
I really enjoyed it.