Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Maru

43
Posts
26
Followers
13
Following
A member registered Oct 15, 2022 · View creator page →

Creator of

Recent community posts

There is a plug-in that allows you to emulate the behavior of Megaman-style bullets.
If you’re interested, here’s the link: https://nokotin.itch.io/custom-projectile-plugin

Thanks for the advice, I’ll change everything as soon as possible

Inside there is the rom folder, containing gb files, emulable files, and other files

Beautiful! i missed the UI!

the assets are beautiful, even better than I imagined!

this came out very well for you, maybe I would try to use more lighting effects, to give even more three-dimensionality to everything

glad you like it, I will check your posts

I tried the plugin with gb studio version 4.1, but during compilation it gives me problems, will an update compatible with the latest version of gb studio come out sooner or later?

I like your game so much, congratulations indeed! I was wondering how you managed to tell the enemies to shoot the bullet where the playable character is

Hi, as I tried to implement the character dash, but the camera jerks annoyingly, in addition I can’t make it more like the dash in the demo

interesting! thanks for the answer

Sounds great, I don’t know much about the latest versions of gb studio, because I’m stuck on 3.0 for a game I’m making

it’s great to see gb studio progressing in this way, I hope in the future that rpg mode will be added, or even just events that allow you to do this kind of games, since right now you can do it quite limitedly

I was also interested to know which version of gb studio you used

wow, then I look forward to it!

hello! congratulations for this magnificent plugin, thanks to you I managed to make my first platform video game, Stair Tower, I am waiting with exaggerated impatience for the update for version 4 of gb studio!

The game is phenomenal! I was wondering how you did for moves like the double key forward for the slide, or the crash to the ground with the down key

Funny, I like the simple graphic style

What kind of event would it be?

Is there a way to jump the character off the ladder, go down by pressing the downward button at the end of the ladder, and go up to a platform through the ladder below?

thanks for the reply, all the projects I have seen so far have this flaw, I will try to use timers

thank you!!!

Yes, that downward dash

Fun game! if you don’t mind me asking, I’m curious how the ground crash was accomplished

(4 edits)

I noticed that if I have an actor firing bullets with a wait, if I repeatedly press start the bullets are fired continuously without pause. I cannot solve this in any way. I have noticed the same problem in many games made with gb studio.

I see, too bad.

While working on my platform game, I noticed that there is a missing event to make enemies jump

I tried to upload a project of mine with the latest version, and it gives me problems too

hope this comes out soon gbstudio v3.2.0 compatible version

I can’t wait to try the update, I just hope the plutform plus plugin still works

The problem occurs with any dialogue or start menu

Super fun game, beautiful!

hello, I noticed while developing my game that if I have an actor emit a bullet and open and close any kind of menu the bullet is fired immediately afterwards, and if I do this repeatedly the actor will emit continuously without pause.

only GB and GBC games

fun game, and it is also beautiful to watch

the game is fantastic, beautiful the idea of the combact system, amazing!

(1 edit)

I am making an action platformer, but I noticed that when I put the pause menu, if the opponent launches a projectile when I remove the start menu in game the projectile is re-launched immediately. Even if I put and remove pause the opponent throws projectiles continuously for every time I start the game. is there any way to correct this?

I recently noticed that if I touch two solid collision actors at the same time I can go through them

cool plugin, it would be great if you could do hud for life and collectibles like in the gbc zeldas

I did some tests with enemies that shoot projectiles, and I noticed that if they shoot to the left, the mapping does not completely match the height of the enemy shooting i