There is a plug-in that allows you to emulate the behavior of Megaman-style bullets.
If you’re interested, here’s the link: https://nokotin.itch.io/custom-projectile-plugin
Maru
43
Posts
26
Followers
13
Following
A member registered Oct 15, 2022 · View creator page →
Creator of
Sci-fi dungeon tileset for 2D pixel art games – modular & ready to use
Top-down kitchen furniture assets in pixel art – ideal for RPGs, sims, and cozy games.
"Bring your world to life with tiny treasures – 16x16 animated pixel items for your next game!"
Recent community posts
12 Pixel Fruit Sprites - Retro 16x16 icon comments · Replied to Ali Dehshiri in 12 Pixel Fruit Sprites - Retro 16x16 icon comments
GB Studio 4.1.3 now available! comments · Replied to deertears in GB Studio 4.1.3 now available! comments
Fuse Dash (Prototype in development) comments · Replied to 2nd Law Games in Fuse Dash (Prototype in development) comments
Fuse Dash (Prototype in development) comments · Replied to 2nd Law Games in Fuse Dash (Prototype in development) comments
Fuse Dash (Prototype in development) comments · Posted in Fuse Dash (Prototype in development) comments
RunieStory - Gameboy color / Analogue Pocket comments · Posted in RunieStory - Gameboy color / Analogue Pocket comments
I am making an action platformer, but I noticed that when I put the pause menu, if the opponent launches a projectile when I remove the start menu in game the projectile is re-launched immediately. Even if I put and remove pause the opponent throws projectiles continuously for every time I start the game. is there any way to correct this?


















