I enjoyed this for what it was, though it could obviously use a lot of fleshing out. I don't think I'm going to add much that hasn't been said already; but I think the biggest thing is, if you're going to require we find recipes in order to get stats high enough to overcome challenges, there needs to be more to it than just experimentation. Recipe cards could be awarded for accomplishing certain tasks, or better yet, hints that point us in the right direction without just straight-up telling us what to use. Combat can certainly be fleshed out. Automatic battles can work (like in Unicorn Overlord), but even just letting us see what's going on behind-the-scenes gives us more investment in the combat and a better idea of how to improve. I feel like some persistent upgrades would be helpful... but I also know the main point of the game is that your stats depend on what you ate the night before, so I don't want to ruin that conceit with level-ups or equipment. So, how about upgrading your cooking tools instead? Let us get higher stats from recipes, so you keep the gameplay loop while easing up on the need for specific combinations to get the required stats. And I know this is a prototype, and the characters are probably just placeholders, but get some dialogue in there! Support conversations were great in Kitchen Sync, so I want to see Kala and her two boyfriends talk about the situation they're in. But again, we'll see what the final version ends up looking like.