This looks like something that is my cup of tea! Can't wait to see the first public version!
Martin S. Stoller
Creator of
Recent community posts
Oh, this brings me back to the 80's type adventures! I played it through only once, but I want to see the other endings, so I'll play it through again for sure!
Still don't know what the Button Researchers are doing, lol.... I hope I did not mess up their work too much - I turned all the buttons on :D
Thanks Lord Pillows!
There are only 16 "levels" but it loops back forever :D No "you won" screen, sadly :(
Each level has a (three set) card more, which makes it a bit harder and longer to play :D
Also published on MicroStudio with the code visible.
I created the music with the amazing online BeepBox : https://tinyurl.com/MyTailWags
PS: All assets are made by me, and I have released them as CC4 (This license allows adaptations of my work to be shared under the same license, and allows your work to be used commercially, as long as it's attributed to me).
Like the idea, but sadly I have no physically available friends, only online - luckily I am a mutant with three hands (joking!) and sort of was able to play a bit on the phone to get a feel for this original idea! What is for sure - This 300% filled the requirement for "hot seat" gameplay! And palm trees.
Review I left: "ThE K3ys" very very much reminds me of the time I played Lucas Art's ZAK MCKRAKEN for the first time. The graphics are super sweet. My brother and I were stuck in the apartment for several days until we figured out how to get out - this is before the days of "play-thrus". So hat's off on giving me great nostalgia! I am, once again after 30 years, (virtually) stuck in a room with only 2 keys found , and can't find the dang remote --- eh, I mean 3rd key. PS: "ThE K3ys" at least is merciful - it throws me out after a few min, and does nto force me to stay glued to the computer for hours and hours and......... :D
Sadly have not had the leisure to work with Unity for a while now :( That said, I suspect you will want ot import it first into a 3d tool (such as blender) and do a bit of work on the model before importing it into Unity - maybe set some default flat textures on the faces for example, then save in a more Unity friendly format (it used to support Blender out of the box way back when - not sure if it still does?)





