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Martin Jakubík
Creator of
Recent community posts
Thank you!
About bounciness, I think I showcase it in some of my YouTube videos. Don’t remember which one exactly: https://www.youtube.com/@martindzejky
But TLDR I have a “squash” component which does spring-based physics animation via code and it sets the scale of a node (i.e. the sprite). I can trigger the squash animation from anywhere by calling its “squash()” function. Its source code is here: https://github.com/martindzejky/pigeon-in-town/blob/master/scripts/components/squash.gd
Thanks for asking, I’m slowly building this into a bigger demo version. Watch me on Youtube if you are interested: https://www.youtube.com/@martindzejky
Just checked my Ludum Dare #58 results… and damn, I didn’t expect this. The game got really good scores, my best yet! Thank you to everyone who played the game, left feedback, or wrote something kind — it really pushed me to keep going.
This little jam game is now my long-term daily project. If you want to follow the journey, I’m sharing everything on my YouTube channel https://www.youtube.com/@martindzejky ❤️



















