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Martin Piper

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A member registered Jul 31, 2018 · View creator page →

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Yes, but you will need to change the source code of the player routine. In the source file MusicPlayer2.a look for .playSFX and this block of code is active when SoundEffectsActive is defined. The variable .fxnoteDuration is used to decide how long to use the voice for sound effects before resuming the music.

Do you mean sampled audio? Or a chip sound effect?

Both actually are supported already. 

Yes. 

Yay! Looking forward to it.

I've has the option for "independent colours for every character" in my generic engine code for quite a long time: https://github.com/martinpiper/C64Public/blob/master/Scroller/ScrollEntry_MultiD...
But I don't think anyone is really using it because it's very memory hungry. :)

Buy it, add extra, help Ukraine.

Yay :)

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