Yes, but you will need to change the source code of the player routine. In the source file MusicPlayer2.a look for .playSFX and this block of code is active when SoundEffectsActive is defined. The variable .fxnoteDuration is used to decide how long to use the voice for sound effects before resuming the music.
Martin Piper
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A member registered Jul 31, 2018 · View creator page →
Creator of
Commodore 64 game. A droid in a city, very much inspired by Martin Walker's Citadel
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Retro arcade themed video hardware. Building PCBs using 5 volt 74 series TTL chips to display arcade style graphics.
Recent community posts
MusicStudio - Music/SFX editor for Commodore 64 comments · Replied to AGPX in MusicStudio - Music/SFX editor for Commodore 64 comments
I've has the option for "independent colours for every character" in my generic engine code for quite a long time: https://github.com/martinpiper/C64Public/blob/master/Scroller/ScrollEntry_MultiD...
But I don't think anyone is really using it because it's very memory hungry. :)