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Marra Pixel Studio

101
Posts
7
Followers
16
Following
A member registered Aug 01, 2025 · View creator page →

Creator of

Recent community posts

Thank you for your feedback! I'll add an option to use the Space Bar in a future update.

thanks!

I played on PC and couldn’t make much progress at first, but after reading the comments and discovering the game supports mobile controls, the experience changed quite a bit.

The sound effects are really nice! Your game is fun, congratulations! I think you should keep working on this project and turn it into a great 2D platformer. It has the potential for that!

Fala mano! Fico feliz  de saber que gostou do jogo.
Claro! Vou passar por lá deixar minhas impressões. Obrigado por jogar!

Hello! I didn't use GDevelop's camera shake extension, so I might be able to improve the effect by switching to it. Thanks for the suggestion and for the feedback!

Thank you for the comment! I'm really glad you enjoyed it!

I really liked the story! I think this project has a lot of potential, and it would be great to see you continue developing it. Congratulations!

Hello! It’s something that a few players have mentioned as well. I tried to create a stronger sense of impact and feedback when the player jumps on an enemy’s head, but it’s definitely something I’m considering adjusting after the jam. Thank you for your comment!

I couldn’t finish the game because I got stuck at one point in the third stage and kept respawning and dying without being able to escape. Dying after falling off the platform without a clear collision reference is also something that could be improved.

That said, your game is really good and feels very complete — congratulations! I also thought the precision challenges were very well designed.

I'm happy you had fun playing it!

Yes, it seems like the camera shake may have negatively affected the experience for some players, so I’ll definitely think about ways to improve it. Thank you for the feedback!

Thank you for your review! About the camera shake, I added it intentionally to create a stronger sense of impact, but maybe it didn’t work equally well for every player.

As for the dragonfly boost, you need to press jump to gain extra height, so the boost becomes stronger if you hold the jump button right after colliding with the enemy. I’ll think about ways to improve that mechanic!

Hello! Thank you for your review! I’ll definitely look into improving that in the future!

😂 The idea is really good — I would probably try again if it didn’t take so long to get back there. Still, your project was very smart in that sense! Congratulations on the great work!

Because the background stays static, it can sometimes feel like the player is standing still while the platforms are moving. Still, I found it really fun! Great work!

When I reached the boss assistant, I couldn’t complete the challenges and lost. When I tried again, the game restarted from the beginning. Was that intentional, or was I supposed to have another chance? Aside from the frustration of not being able to finish it, I found the game really funny!

I'm glad you enjoyed it! Thank you for the feedback!

A soundtrack would have improved the experience even more. I also wish there were more levels to play. Good game!

I really enjoyed your game.

Thank you!

Thank you for the positive feedback! I'm happy you enjoyed it.

I really liked the game and the pixel art!

I really enjoyed playing it!

Thank you so much for playing all the way to the end! You did really well! 🐾

I really enjoyed the game and the way you made the jam theme work here! Great work!

I usually struggle with jumps and traps that require a lot of precision. In your game, though, that never hurt the experience — it actually made the gameplay more interesting. I also didn’t feel like the game needed a higher checkpoint or more jump forgiveness, since the square-shaped objects made movement easier to read and calculate. Great work!

Thank you for the feedback!

I'm not sure if I reached the end of the game, but I really liked the way you handled the art and lighting. You should definitely keep developing this style in your future games and improve it even more!

I'm happy you enjoyed it!

I wish there were a few enemies — I think that would have improved the experience even more — but the game is fun. The mechanic is great! I also liked shooting the gold rocks.

Congratulations on the great work! The level design was really well thought out around the mechanics you added.

Yes, I'll play your game!

Thank you for playing!

Thank you!

Hello, thank you so much! I'm really happy you enjoyed it!

I understand — I'm glad you didn't give up on the project!

I really liked the concept! Even though I found it difficult, everything fits together perfectly. Congratulations!

I think a longer level could make the experience even better. The idea of controlling the movement with the mouse was really cool!

The hardest part for me was getting past the spikes on both sides, but I really enjoyed the mechanics and the ending of the game! Great job!

Good game!