Great! I'm glad to hear you sticking to your vision. What you are describing makes sense, especially with the oscillation of difficulty and power. I'll stick with it to continue to feel it out.
Just some more brainstorming: to help curb the initial "wall" feeling the introduction to this section has, make it so the Realm of War have some very clear bonuses (global or for R1) that this section introduces. Maybe prestige/sacrifices in future realms have small bonuses to previous realms, something like that. I imagine this "Quest" mechanic I have yet to see could have some impact like that, but because I don't see it right away, I'm more left with this feeling of having to climb a separate mountain than the one I've already been climbing. --and then I feel the exhaustion "groan" instead of excitement as a player.
Maybe a better way to put it is I was expecting a power spike for the Realm of War and not uncovering another difficulty layer. Its possible my own personal bias led to that expectation and subsequent frustration. Its just that uncovering a "Realm of War" sounded so cool, ya know? And it takes some work to unlock it as well. But when I did unlock it, it felt more like I opened a piece of coal for Christmas. Do with that what you will.
A quick note: of the effects you list as the RoW's positive "Bonuses", Sacrificing Batch + Cap are actually negatives as sacrificing in this realm is just plainly more expensive.
Anyways, again, great game. I'm definitely rooting for ya and how you refine your craft!
Marple
Creator of
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Feedback: I've been enjoying this game quite a bit so far: the progression, unfolding and simplicity have all been great. Hitting the Realm of War, however, has hurt my desire to play. A double prestige layer in which you need to reset into a slower zone to get to a greater reset into T2--I immediately feel like the drag of this section.
Imo: make the realm of war an exciting place! Not a burden on progressing further into the game. Give it rules that sound fun to play with, not just almost purely painful. Or if you want the section to be an "increase in difficulty", (which in this design is just that it drags out for longer) find a way to increase difficulty without slowing down the game significantly. Make the difficulty about harder decisions or some other force weighing you down. Or let the first zone have more influence in this zone right away. Like maybe the first zone's mana or gems boost this zone's crafting or something. A full reset into a slower zone is just ouch.
Just my two cents. This game has been great so far so I'm just a little peeved when I hit a wall I feel less inclined to climb.
I'm stilly playing in-case my upfront judgement was misguided, but I'm also just letting you know what my initial impact of this section was.

