FWIW, we don't support multi-file p8 games in Argon yet, but we would like to. Are you open to questions if we run into issues when we work on that down the line? (Send us your email address via social media or similar if so). We're using fake08 with some extra pre-processing as the core at the moment.
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That did the trick! Works fine in Argon. The graphics flicker a bit when drawing, but I saw that in other emulators as well (ie, OpenEMU on a Mac). Probably wouldn't be noticeable on actual hardware
Love the music!
Some feedback and possible issue... On the title screen, you can't seem to start the game via start or fire button (which is what I'd normally expect). However you can walk to the right to start the game (maybe have a blinking arrow to suggest that, or text?)
The first time I played the game, I walked off the screen to the left, the character disappeared, and that seemed to confuse the game. At that point you couldn't get the character back on the screen, are stuck, and need to reset the game.
Thanks for implementing Atari Lynx auto-shooting, and also for remembering the controller style choice as part of the cart save data! Kudos!
(We implemented that in Argon recently -- if you have an Android/Amazon/Win11 device, DM us on social media (FB/Twitter/IG) and we can set you up!)
Thanks for releasing the demo – reminds me (in a great way) of Rocket Bunnies (2010 era Android/iOS game).
Was just trying it out in Argon as we're working on pico8 compatibility and working thru various issues/bugs.
Is there a way to message you directly? You can reach me personally (Brian Hall) as bhall408 on most social media sites, lexaloffle, linkedin, etc, or markspaceinc for the Argon/company accounts on same.
This is fun - love the physics. Being water based reminds me of the game sprinkle.
Any plans to release the .p8.png file? Would love to try it in an emulator we are adding P8 support to (Argon)
Fun (if simple) game! We've been using it to test upcoming GBA support in Argon... Could we include it in our free play section? You can DM us on Facebook/twitter/ig - I didn't find a way to contact you other than this comment section.
A very nice take on this classic. The little messages when you eat a snack are a nice touch.
Did see one typo ("loose" where it should be "lose")
Also echo the request for a p8 file to play on desktop/mobile apps.
Both this and the predecessor (Krow) are perhaps the best examples of lynx sprite scaling out there. The graphics are mesmerizing. Look forward to this (or even better, Krow) moving to finished status one day! So close!
Music and graphics are great. The gameplay is quite difficult (as flappy bird). Perhaps allow for an option other than "flap"? B button for a 1/2 strength flap and/or d-pad left to slow down a bit?