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Mark Lecarde

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A member registered Mar 09, 2019 · View creator page →

Recent community posts

Thanks a bunch! But where did you get this greenworks.js? Did you somehow compile it by yourself?

The GitHub page's gap is all the way from 0.33 to 0.82.

https://github.com/greenheartgames/greenworks/releases

A wonderful piece of software! One question though, where can I get all the different versions of greenworks.js? The github page has a MASSIVE version gap.

It's such a fun little game, it actually made me smile.
I have no regrets playing it and recommend doing so to everyone else.

Happy Anniversary, Sawyer!

I'm very sorry to report it, but this plugin breaks Visustella's Death Transform from Life State Effects. I understand that it was one of the later additions to that plugin, but it's here nonetheless.
With the Bestiary plugin enabled, the newly transformed enemy dies immediately. Thank you in advance.

Wish I had something to say or comment about, but turns out, all I can do is to silently nod my head.  

Good day! The pack is amazing, but I wanted to ask, will they be available on Steam too? Currently, there's only EVFX Sanctuary :(

Stellar! :3

I wish such thing existed for battle commands...

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The text in bestiary scene itself has also moved to the right somehow. Not sure if this is intended.

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Good evening! Thanks a lot for all of your cool new features, fixes and additions; I enjoyed them very much! However, I still experience one problem - background doesn't scale to my screen's width (my game runs in 1280*720). Instead, it scales to its height, just as you mentioned in devlog. I would very appreciate the existence of an option that allows you to switch between the two. Other than that, stellar work, as always!

Wow, thanks a lot! That's one pleasant surprise! ❤️

Thanks a lot! It is always very glad to hear words of support from developer!

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Good day!
The plugin works perfectly, and I like it very much, but can you include textcodes support? I want to add come colour to the text.
I'm a little discomposed by plugin requesting enemy sprites to be included in img\enemy folder, while my game draws them from img\sv_enemy. It might bloat the filesize very much.
Also, the backgrounds are not scaled to the screen size if not 1:1 equal with background's resolution.