π§ Executive Summary
Version 0.6.0 introduces one of the largest additions to HeroQuest Card Creator so far: Decks.
Until now, the app has primarily focused on creating and managing individual cards. This release expands that workflow into something much larger - the ability to organise cards into structured, reusable decks made up of grouped sets and front-face entries.
Decks introduces a completely new workspace dedicated to building, organising, managing, and eventually exporting playable collections of cards.
Alongside the new Decks system, this release also includes:
- drag-and-drop deck building
- grouped set organisation
- quantity controls
- deck-aware inspector features
- export preparation workflows
- safer removal and recovery flows
- deep-link navigation support
- major interface and interaction refinements
A large amount of work in this release also focused on stability, consistency, and long-term workflow foundations - particularly around drag-and-drop behaviour, data integrity, and preparing the app for future PDF and print workflows.
In short, 0.6.0 represents a major step toward turning HeroQuest Card Creator from a card editor into a complete deck-authoring platform.
π Decks
Dedicated Decks Workspace
HeroQuest Card Creator now includes a completely new Decks workspace.
This introduces:
- a deck grid view
- focused deck editing workflows
- grouped set organisation
- contextual editing panels
- deck preview fans
- deck-specific actions and controls
The new workflow is designed to make managing larger collections and playable card sets significantly easier.
Deck Grid Management
The Decks grid allows you to:
- create decks
- rename decks
- duplicate decks
- delete decks
- search decks
- multi-select decks for bulk actions
Deck previews now display visual card fans, making it easier to identify decks at a glance.
Search also understands deck contents, helping surface decks based on included cards rather than only deck titles.
π Group and Set Organisation
Structured Deck Building
Decks are built using a new structure:
- Groups
- Sets
- Front-face entries
This allows cards to be organised in a much more deliberate and flexible way.
For example, creators can now:
- separate treasure sets
- organise hero abilities into categories
- build encounter decks
- structure expansions into grouped sections
- keep large projects manageable
Groups automatically clean themselves up when empty, helping keep decks tidy during editing.
Drag-and-Drop Deck Building
Deck building is now heavily drag-and-drop driven.
You can:
- drag sets between groups
- reorder sets
- reorder entries
- create groups through insertion controls
- drag front-face cards directly into sets
A substantial amount of work in this release focused on making these interactions feel more stable, predictable, and visually clear.
This includes improvements to:
- drop targeting
- hover guidance
- insertion behaviour
- drag previews
- empty-state handling
- reorder consistency
π΄ Front-Face Entry Management
Entry Workflows
Within sets, you can now:
- add front-face entries
- reorder entries
- remove entries from sets
- multi-select entries
- perform bulk remove-from-set actions
Importantly, removing entries from a set no longer implies deleting or destroying the underlying pairing relationship.
This makes deck editing safer and more flexible.
Quantity Controls
Entries inside sets now support quantity values.
This makes it possible to:
- duplicate cards within a deck
- control encounter frequencies
- create weighted treasure distributions
- manage repeatable card counts more easily
Quantity controls are integrated directly into the deck editing workflow.
Recover Paired Cards
The Decks system now includes workflows for recovering paired cards that are not currently present in a set.
This helps prevent cards from becoming βlostβ while editing larger decks and makes deck management more forgiving during experimentation.
π§ Inspector & Deck Awareness
Deck Membership Visibility
Cards can now expose where they are used across decks.
The inspector now includes:
- deck membership visibility
- deck usage counts
- links into related deck contexts
- deck preview fans
This makes it significantly easier to understand how cards are being reused across larger projects.
πΌ Right Panel & Source Browsing
Improved Source Filtering
The right-side source panel has been redesigned to improve deck-building workflows.
Enhancements include:
- front/back face modes
- improved searching
- collection-aware filtering
- clearer used vs available card visibility
- larger previews
- improved active-state behaviour
The panel also remembers its state between sessions for a smoother editing experience.
π€ Deck Export Preparation
Deck Export Workflow
Deck export actions are now available from both:
- the Decks grid
- deck detail view
This release focuses on establishing the export workflow and deck structure needed for future print and PDF functionality planned for later releases.
Export actions now include:
- confirmation prompts
- clearer safety messaging
- deck-aware export flows
β οΈ Safer Editing Workflows
Improved Remove & Delete Safety
Several workflows in Decks were redesigned to reduce accidental destructive actions.
Changes include:
- confirmation dialogs
- clearer warning states
- improved remove wording
- safer unpair behaviour
- recover-oriented workflows
These changes are especially important when working with larger interconnected deck structures.
π Localization Improvements
Decks-specific UI and workflows have been localized across all supported languages.
This includes:
- confirmations
- hints
- labels
- metadata/details panels
- insert controls
- empty states
- recovery workflows
Additional terminology refinements were also made to improve clarity and consistency throughout the interface.
π¨ Interface & Visual Refinement
A significant amount of polish work was completed across the new Decks experience.
Areas improved include:
- hover behaviour
- toolbar consistency
- spacing and alignment
- placeholder styling
- empty-state presentation
- drag guidance
- panel consistency
- deck fan presentation
- light/dark theme behaviour
Many of these changes are subtle individually, but together they make the Decks workflow feel more deliberate and stable during longer editing sessions.
β‘ Stability & Reliability Improvements
A large portion of development time for 0.6.0 focused on improving interaction reliability and long-term stability.
This includes improvements to:
- drag-and-drop consistency
- reorder persistence
- delete/unpair cleanup behaviour
- deck metadata updates
- selection behaviour
- navigation synchronization
- empty-state handling
- deck integrity safeguards
Additional regression coverage was also added across Decks workflows to improve long-term reliability as the system evolves further.
π§± Foundations for Future Releases
Although Decks is fully usable in 0.6.0, this release also lays important groundwork for future functionality planned later in the roadmap.
In particular, the new Decks structure is intended to support future:
- PDF export workflows
- print layout generation
- larger-scale deck management
- improved collection/export tooling
This release focuses on establishing the organisational and workflow foundations needed before those features can be introduced cleanly.
β€οΈ Thank You
Decks has been one of the largest and most challenging additions to the project so far, and a huge amount of iteration went into making the workflow feel flexible without becoming overwhelming.
A big thank you to everyone continuing to test the app, provide feedback, share ideas, and experiment with custom HeroQuest content.
Itβs genuinely exciting seeing the kinds of systems, expansions, campaigns, and homebrew content people are building with the tool - and Decks is intended to make managing those projects significantly easier moving forward.

