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MarianaSC

13
Posts
A member registered Feb 15, 2026 · View creator page →

Creator of

Recent community posts

I think the fact that the base platform was cut off from the rest of the course added to the difficulty, which made it enjoyable. I think the sound effects you chose matched well with the game's vibe. I do think it would have been better to match the enemy's color scheme to the surrounding platform to add an element of surprise.

The designs on your game are pleasing.

I like the aesthetic of your game but it was slightly too dark for me to see the platforms I could on.

I like the background music and image for the menu page that you chose for your game. I do think if the enemies were mobile it would've made the game a bit more challenging instead of just having the player walk around.

I love the design of your game, the pathway made it easy to go through the different areas. Though it seems like I can still reach the same ending without eating a set amount of fish. 

Your game dialogue had a good sense of humor. I liked the the aesthetic of your game, I thought the designs were pretty well made too. It was a an interesting maze like design that you added too.

I like the simplicity of your game. It's very easy to understand where I need to go.  I liked the randomness of every normal way to obtain the boss's coffee being obstructed so you have to go through an obscure path instead. I also thought it was nice that you gave every employee their own design. Though the boss suddenly teleports to a different area, I was able to tell it was him because of his animation.

I enjoyed playing your game; it has a nice aesthetic. It had an unexpected turn of events, with everyone suddenly dying. I liked how the background turned red once the ritual was completed. I think it would have been better to include a clear path showing where I needed to go, because I was unsure how to reach the next room after obtaining the gem. I also think it was a pretty cool addition to have sound appear when the ritual was completed, because it added to the sudden intensity.

I loved the designs you made for each area of your game. I think the way you set the normal ending was easy to follow once I realized there was no where else in the castle I could go through. The secret ending was a little hard to find at first but I liked the way you made books as sprites so we had a clue on how to find it. It was a fun experience overall since it made me motivated to find out what the secret was since you added a sense of unease when reading the dialogue following the normal path.

I enjoyed the comedic sense that you created within your game. I also like they way you formatted the conversation between the two guys so it was easier to read.

I think you set up the story well and had a good use of images to add to the story's atmosphere. I think it was a nice touch to change the color of some text too.

I enjoyed the story of changing from a cow to a roach. I do wish it was initially clear that I had become a roach but I enjoyed how immersive you made the story!

I really liked the way you framed your story as separate days of an event. I was a little confused about the choice of going to a library in the middle of an apocalypse, but otherwise I liked the progression of the rest of the events. I think it would have been better to see a "to be continued" page instead of a blank page for day 4, as I was confused if there was an error with loading the page.