I originally posted this on itch website instead of here. So reposting it, with some changes.
Hello! From the start I can say that this isn't game for me. I am not big on button smashing, never was. Just want to leave feedback, as someone who this game isn't for if that's ok?
Don't likes:
1. Type of UI isn't my jam, everything moving etc. was a bit to much for me. Although colours where properly combined for readability.
2. The animation for factory connectors weren't looped properly, you can see when it stops and start. Also on green o yellow you can't see this effect.
3. Mess from previous round is affecting only first slime, most of the time it was the slime that was feeling my goal and then I was just smashing to get gold and leave mess for next round.
4. After around 15th round I had 2 factories that I was using and rest turned off. Was missing some options to sell/change build.
5. I was confused at the beginning if slime size affecting gold and goal. I think it does but idk by how much, could use some feedback.
6. When I clicked start with my mouse and then moved hand to QWE to start smashing button I usually lost a sec. Could use some grace period until first button clicked or first slime moved out of "factory zone".
7. On snake map at last round either I didn't finish the goal and won or I did finish just progress bar didn't update.
8. Smashing buttons is very tiring and probably damaging for keyboard - and like I said, not my type of game.
Likes:
1. Overall gameplay can be fun
2. UI was readable despite my resentment
3. Music is great
4. Upgrade system is good direction
5. Factory system with ability to turn off specific one is good
6. Different slimes and their specialities
Overall I was able to finish it and had some fun moment, but if I wouldn't watch it on stream first I would be probably be lost a bit.
Marev
Creator of
Recent community posts
Very good game. I like the jumping on heads of enemies it takes me back to Mario times. Overall well executed. Since I am very rarely use controller to play games I was playing with keyboard and mouse which was a bit unintuitive. Maybe rotation moved to Q/E or arrows could help with that! Allowing player to bind keys on his own would also solved this problem for me.
Overall well polished game. Music is chill, SFX is on point, indication of jump is great. Timer is great addition for lifetime of the game!
Cool concept. We had similar idea but in 3D which we scratched. Although it could use some polishing:
1. When the Agent shoot he rotated a bit to the right. This cause me to get stuck in first tunnel. After some shots level reset so it was fine.
2. It looks like shot have cooldown from the shot not from hit so sometimes I am disoriented where to fly with bullet after shot. That's mainly because of camera zoom.
3. It could use shot timer or something like that so you can preposition your mouse, and maybe some special cursor to make it easier to see where you are shooting. Sometimes shots behaves wild.
Except that it's a solid game and good level design with common yellow indicators what player have to do.
Very fun and good game. Music, timer and feeling of lost builds tension a lot. Good 3D in browser, although have you build it in 1440p? Because on my 1080p monitor it's a bit bigger than browser screen. We had similar issue and we set build to 720p that fixed it. I wanted to go again to check other ending and listen to disc I found but couldn't except refreshing the site.



