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marcusgale

1
Posts
A member registered Jun 01, 2025

Recent community posts

(4 edits)

Playstation player here, this was my favorite mod until recently, now it's become my most recent failed mod. When I got to Quentyn in the story he bugged and I couldn't continue the quest line, effectively ending the run. I already deleted the mod, but I'm curious why it stopped working since it killed a lengthy playthrough I was enjoying. Only potential mod I can think of that would effect it would be Falkreath Holds in my load order, but Falkreath Holds doesn't even edit interior cells.


Edit: to be specific, he wouldn't walk over to the Deadman squat location, so I was screwed out of continuing the story since there's no built in work around. Does this mod conflict somehow with Falkreath mods? 


Edit: I had no interior edits to the inn. Would something like immersive Citizens effect it? ? I keep seeing people having issues with this mod, as of now I'll have to advise people of its safety issues. Hopefully I can get a reply like the others got here.  It would be great to get smaller ports if your work to avoid the potentially wonky main quest. The followers and citizens of tam are phenomenal.


Edit: I also just remembered that there's another example of this searchable online; apparently one of a few issues I've seen related to a companion called Nessa is literally the same issue that made me delete the mod. Apparently, when you're supposed to talk to nessa behind a inn or wherever, she just keeps saying let's go talk. The exact issue I had with Quentyn.