Thanks for the feedback. I was planning on adding a sort of arrow on where to go next, but I decided against it because I didn't want to bloat the screen with UI. Same thing with a mini map or other HUD that could show you the way forward. I guess what I probably should have done is make it clear where you need to go with the level design itself. For things that I had to cut due to time, the big thing is audio. If I had more time I would have added audio. Another thing was moving the camera itself around instead of having it static. Something else that I had to cut was optimization, which I sort of regret since the game only runs well when downloaded. But overall I think that this game jam was fairly successful.
MarcThe7th
Creator of
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Thanks for the feedback. I did find that the numerical keys and the WASD keys were a bit difficult to use in development, but I didn't really think there was any good way of fixing it. Maybe doing a list with the middle mouse button could have been better, but I'll keep this in mind for my next project.
I apologize about the menu's not being as intuitive as they should be, so I'll write an explanation of the menu.
The menu buttons do not use mouse input but instead keyboard
The keys A and D are used to select items in the menu.
To press a button you have to use the E key
To open the menu you have to use the M key
For closing the menu in levels, you have to select the continue button
The grey color is to show that a button is highlighted
Next time I'll try to make things more intuitive for the player.



