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MarcThe7th

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A member registered Feb 14, 2024 · View creator page →

Creator of

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Thanks for the feedback. I was planning on adding a sort of arrow on where to go next, but I decided against it because I didn't want to bloat the screen with UI. Same thing with a mini map or other HUD that could show you the way forward. I guess what I probably should have done is make it clear where you need to go with the level design itself. For things that I had to cut due to time, the big thing is audio. If I had more time I would have added audio. Another thing was moving the camera itself around instead of having it static. Something else that I had to cut was optimization, which I sort of regret since the game only runs well when downloaded. But overall I think that this game jam was fairly successful.

Thanks

Thanks for the feedback. I did find that the numerical keys and the WASD keys were a bit difficult to use in development, but I didn't really think there was any good way of fixing it. Maybe doing a list with the middle mouse button could have been better, but I'll keep this in mind for my next project.

Thanks for the feedback, the shaders are probably the part of the game that I'm most proud of.

Regarding the stairs, I haven't had an issue with descending them in development, and my friend didn't have an issue when playtesting, was it a one off issue or did it happen multiple times? Did the player get caught on any blocks? Anyways thanks for the feedback

(2 edits)

I apologize about the menu's not being as intuitive as they should be, so I'll write an explanation of the menu. 


The menu buttons do not use mouse input but instead keyboard

The keys A and D are used to select items in the menu.

To press a button you have to use the E key 

To open the menu you have to use the M key

For closing the menu in levels, you have to select the continue button 

The grey color is to show that a button is highlighted


Next time I'll try to make things more intuitive for the player.