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Marc N.

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A member registered Jul 15, 2021 · View creator page →

Recent community posts

Super interesting game! The music and the sound effects, especially the breathing are on point! Adding the little visibility to it gives a quiet stressing experience! You nailed the "I feel alone in the abyss but I know I am not and I can get eaten at every turn" feeling. Very very good job the team. I like the two images animation of the diver,  it works!

As for improvements, my biggest issue is the size of the font (and the font itself) is the rules section. 

  • The credits are very fine, readable but when I switch to the rules, I had to get closer to my screen to read. And it was kinda hard to remember the keys to use because they are inside the text. A visual keyboard highlightening the available keys would be perfect!
  • It's kind hard to presicely position the diver towards the direction I  want, would be great if it could be handle by the mouse.
  • I do not know the extend of my harpoon so just a ray of red light would be enough (thanks for infinite ammo by the way).
  • I was surprised to realise that I lose oxygen when I am in my cage!
  • I always die because I don't remember where my cage is! It's sooooooo big. Adding a sonar sounds to it that become louder as you approach or an icon to indicate directions, assuming where a GPS on it and we have a tracker, would be nice.  Or having a  drawing map that reveals itself with our progression! Like we have paper and marker and roughly draw when we reach and obstacle (at the beginning, only the cage is marked).
    • The sonar sound could introduce a defense part where at some point the sound attracts deadly fishes and you can throw the fishes you caught to send them away!
    • Or can be use as a weapon, like we're throwing sound grenades to scare away every fish in the surronding area and we can corner them in smalller alcoves.