i didnt realise you have to actually buy the coin upgrades. i thought they were unlocked. so my early progress was pretty slo
Marchusness
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forearm was getting pretty sore by the end of it. too much clicking. i dont think i would have been able to play much longer given the clicking pain. Maybe make the auto clicker more powerful.
Also theres not enough contrast between the enemies and the background. Its sometimes difficult to see the enemies and it strains my eyes.
other than those points it was a fun game
i played v1 as well and i think v2 is even better. good job. I keep trying to use wasd to move around the map. right click to move is a little awkward for me. i like that im not told where i need to upgrade next. but once i find it i definitely know. for example i didnt know i needed to clear the fog but once i looked around i found it and i knew i was on the right track
i just left it running for a few hours while i did other things. I think if it was more open with more options instead of linear levels I'd pay for it on steam. if each room had multiple exits that lead to different areas that had area specific upgrades so when u get op in one area u can still play the other areas without being completely op. And when u went to a room for the first time it would add to a map ui
but i liked being able to go forward and back with power ups later in the level. rock remover had that kinda min maxing where u had to weigh up going later to get hearts befroe trying to kill all the other monsters
i played idle rock remover as well. and i think what i liked about that game was that i could see the goal the whole time. in this one im not sure what it leads to so i feel like theres less motivation to keep going. I still enjoyed this and idle rock remover.
also replaying the first level over and over again gets pretty tedious. so maybe have a skill level for each floor that speeds up time. so after i complete the first floor a few times it will be a lot faster
I got to 19 super humans and didn't want to wait 6 hours for the next one so i just edited the save file. Fun game but progress stalls at the end. The most satisfying game that I've played that is similar to this ramped up a lot at the end and you were able to purchase everything and finish the game. This game doesn't really have a satisfying end.
Very fun little game. If it was built out more i would pay for it. Some npc challenges such as gathering resources (and each resource required a specific tool) would be cool and different ways to unlock the map such as unlock a bomb that was open a destructible wall. I wasn't the biggest fan of the secret rooms as I'm still not sure if i found them all. This could be solved by having a list of collectables/ achievements such as number of secret rooms found. But the secret rooms i found were in places that i would naturally collide with the wall which was good. Maybe the eye upgrade could show the secret rooms if you're within 5 blocks or something to make them easier to find.
Great game. a good amount of challenge. well balanced. i played the whole game. But I'm not a fan of Boss 4 where it shoots in all directions at the same time, u pretty much have to tank the shots to get hits off. Also, this is a bit of nitpick but I think it would be good to have all the resources collected by the player when they kill the boss.



Cute PB