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Marchusness

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A member registered Feb 02, 2025

Recent community posts

i didnt realise you have to actually buy the coin upgrades. i thought they were unlocked. so my early progress was pretty slo

the placement of the things on the map does not seem random. every single round there is something in the corners. It feels frustratingly not random

forearm was getting pretty sore by the end of it. too much clicking. i dont think i would have been able to play much longer given the clicking pain. Maybe make the auto clicker more powerful. 

Also theres not enough contrast between the enemies and the background. Its sometimes difficult to see the enemies and it strains my eyes. 

other than those points it was a fun game

Did we play the same game?

im excited to see what will be in the full version

i played v1 as well and i think v2 is even better. good job. I keep trying to use wasd to move around the map. right click to move is a little awkward for me. i like that im not told where i need to upgrade next. but once i find it i definitely know. for example i didnt know i needed to clear the fog but once i looked around i found it and i knew i was on the right track

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i just left it running for a few hours while i did other things. I think if it was more open with more options instead of linear levels I'd pay for it on steam. if each room had multiple exits that lead to different areas that had area specific upgrades so when u get op in one area u can still play the other areas without being completely op. And when u went to a room for the first time it would add to a map ui

but i liked being able to go forward and back with power ups later in the level. rock remover had that kinda min maxing where u had to weigh up going later to get hearts befroe trying to kill all the other monsters 

i played idle rock remover as well. and i think what i liked about that game was that i could see the goal the whole time. in this one im not sure what it leads to so i feel like theres less motivation to keep going. I still enjoyed this and idle rock remover.

also replaying the first level over and over again gets pretty tedious. so maybe have a skill level for each floor that speeds up time. so after i complete the first floor a few times it will be a lot faster

its actually quite fun. If it had more content id probably play more

Very cool game. Made me say out loud "wow thats pretty cool". Making all the blocks the same color did kinda camouflage some of the buttons but maybe that was by design.

We might have played different versions. 5.1 was taking me hours to get super humans.

I got to 19 super humans and didn't want to wait 6 hours for the next one so i just edited the save file. Fun game but progress stalls at the end. The most satisfying game that I've played that is similar to this ramped up a lot at the end and you were able to purchase everything and finish the game. This game doesn't really have a satisfying end.

the 'a' key didnt move me left so i thought the game only had jump and right. thought this was a cool mechanic then i realised the arrow keys moved both left and right. and its 'q' and 'd' to move left and right not 'a' and 'd' 

Amazing game. Well worth the 30 minutes. (I got the heart at the end)

amazing game

Very fun little game. If it was built out more i would pay for it. Some npc challenges such as gathering resources (and each resource required a specific tool) would be cool and different ways to unlock the map such as unlock a bomb that was open a destructible wall. I wasn't the biggest fan of the secret rooms as I'm still not sure if i found them all. This could be solved by having a list of collectables/ achievements such as number of secret rooms found. But the secret rooms i found were in places that i would naturally collide with the wall which was good. Maybe the eye upgrade could show the secret rooms if you're within 5 blocks or something to make them easier to find.

hehe

Relaxing idle game but takes way too long to get the next meaningful upgrades. After about 15 minutes of playing it would have taken like 20 minutes to get the next stage upgrade. I'm not waiting that long

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cute pb

Cute PB

cool puzzle game. Some levels actually made me think. I think its a good difficulty, challenging but not impossible

very fun game. played it for a few hours. it would be nice to have a little more progression and maybe different levels. I wish i had another level to test out different path structures.

very cute and fun game. spent a few minutes optimizing my throughput to 81/min. it could be cool to have a game mode that requires u to meet a desired throughput to progress to the next level. I can see this being a cute game on Steam.

Great game. a good amount of challenge. well balanced. i played the whole game. But I'm not a fan of Boss 4 where it shoots in all directions at the same time, u pretty much have to tank the shots to get hits off. Also, this is a bit of nitpick but I think it would be good to have all the resources collected by the player when they kill the boss. 

time well spent 

I like the scaling, where something is always 1 minute away

The developer of this game is a cruel person

cool game. i finished all the levels. i would play a mobile version of this. not sure about the game jam theme but this would make a cool mobile game

love the game

awesome game. Just beat the boss. If you continue developing the game maybe make it so if you hold a button the it will keep doing the action being held. I felt like navigation was very tedious with mashing the direction button hoping it would be in sync. but the combat was very enjoyable.

Great game. The music is calming but the game is more rage as its difficult towards the end

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The story is very cute. the ending is worth getting to the top

cool game. I finished the 2 player. Not sure what cadency does tho?