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maraganger

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A member registered Nov 28, 2021 · View creator page →

Recent community posts

oh shit, so glad to see the return of your project !!

absolutely loved peering into this world, so i'll defo be looking forward to your future projects. great stuff !

aaaaaa extremely excited for the full release !!

absolute joy to go through, fell in love with the character designs and really like the puzzle-aspect to the game, at least compared to copper odyssey :0
hoping we get to see more of the gardener some day :>

aaah very sweet and made me tear up near the end, absolutely loved it !

aaah that was so nice, really glad i smoked it :>

really sweet play through this, absolutely loved it ! :>

Short and sweet, absolutely loved the vibes ! I know it's kinda unrealistic to expect it but I'd love to see this concept expanded upon some day.

Absolutely love the vibe of this game. The cutscenes' higher poly count models really shine while the lower more crunchy ones used for gameplay look straight up perfect. Such a beautiful juxtaposition, really hoping you end up making more games down the line. :0

Saddened to hear the news, hope you can still find the drive to create regardless of the medium you choose, will defo look forward to it.

Came in knowing absolutely nothing and holy shit was it good, can't wait to see your progress on Abscess !

Copper Odyssey is one of those games that just feel genuinely, unabashedly tailor-made for my weirdo tastes. It's truly a gift to all the artists out there, regardless of your favoured medium.

Absolutely love the atmosphere in here. I was invested till the very end. Can't wait to see more of your work ! :>

(This video serves as a more in-depth review of Sephonie.)

In hindsight, I came in with some crazy high expectations. Anodyne 1 and 2 were games that just really resonated with me, both narratively and stylistically. But man, Analgesic Productions went above and beyond with this one. Sephonie feels like a testament to how much they're willing to improve, innovate and reinvent themselves. And that alone, is incredibly inspiring.

This game managed to make me feel extreme anxiety in less than 5 minutes. 100% worth playing through it though. :>


This video serves as a more in-depth review but I really recommend you to play it by yourself.

I don't think I came in expecting having this much fun with fishing. Usually it's relegated to minigames or relaxing side activities. But Bryce Bucher managed to use that trope in such a creative manner, both mechanically and for story-telling purpose. Mysteries Under Lake Ophelia might not be a "horror game" per say but it hit the right spot with it's calming yet unsettling atmosphere. Can't help but recommend it, I had a great time.

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This video serves as a more in-depth review but I really recommend you to play it by yourself.

Playing PsiloSybil was an absolute blast. It was tough but never felt impossible or cheap. The controls were tight and the level design made use of the moveset seamlessly. I felt actual joy after overcoming what seemed to be the hardest level yet, only to be thrown into an even harder one.
It's pretty rare nowadays to find a game that actually challenges me the way PsiloSybil did. Y'know, without devolving into either Kaizo Mario territory or just artificially increasing difficulty by giving everything bigger numbers. It was really refreshing to play through a hard but balanced game. And knowing that more's to come, it makes me really excited for this game's future.


This video serves as a more in-depth review but I really recommend you to play it by yourself.

I came into the game with very high expectations and still they got blown away. An Outcry went very fast from "this cool demo I liked" to this very impressive thoughtful experience. It's hard to summarize in only a few sentences how much this game means to me. It's character design, world design, music and themes just resonated hard with me. And I feel like it will resonate with many others.

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Hypnagogia : Boundless Dreams was a beautifully crafted experience using some of the best elements from LSD-like exploration games and melding them with a really creative narrative. I came in with some expectations, especially after having played through the original Hypnagogia but this soft-sequel is just amazing. The music complements each stage wonderfully and the NPCs dialogue felt thoughtful. The characters and level designs were probably some of my favourite elements, entering each level filled me with a feeling of "Okay, what could possibly be here ?" and I just loved it.

This video serves as a more in-depth review but I really recommend you to play it by yourself, it's just that good.