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maoeurk

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A member registered Oct 27, 2020 · View creator page →

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Nice idea! I like the concept. Though I thought the game was broken due to lack of feedback when moving with the lights off -- I eventually figured it out though.

Nice! Neat idea and cool design/art. A bit difficult to get the hang of but once I did, I got consistent with it. I think it really nails the retro vibe and difficulty.

I love the concept of lights changing the room. I kept dying by walking into the spikes hahaha. Nice execution overall -- good job!

Great concept, great execution! I think level 8 is a bit too hard though haha. Good idea, nice menu, nice music. I think a less punishing version where some mistakes are allowed but you get a lower star rating or something per level would have better flow perhaps but the idea is really solid.

Love the idea, love the art! The color change for night is really nice, I think paired with some sound and music that changed in a similar way to the colors, the game would feel really good.

I really like the idea of flipping switches creating alternate versions of the world, I think that concept has a lot of potential for many great games. Nice job!

I love the effects and general style you're going for here! It almost reminds me of Hotline Miami in a way. Cool aesthetic and a very neat idea of indirect gameplay.

Night 1 had a good amount of tension, however by night 2 I knew I was going to run out of power no matter what I did and that it was just reacting the same way to the same sound cues. I think with a bit more dynamism, interactivity, and resource management there could be a really solid game here.

Nice! A classic game idea. I appreciate the art (particularly the shattered lightbulb) and sound effects.

Very cool game! I love the ideas/style and the execution is very good. Clever ideas, a generally high level of polish, and a good atmosphere and sense of mystery.

Here's some constructive criticism for an overall very well made game/experience: I think subtly changing the color of the crosshair if the mouse is over a clickable object would be a nice quality of life feature to add, though it may spoil some secrets. Also the walking speed was  a bit slow for subsequent playthroughs and the platforming was pretty difficult for appearing so suddenly (very limited time to react after pressing the lever and figuring out what's happening).

Overall this is a very nice game/piece of art and I'd love to see what else you can make with more time.

Nice! I like the concept and the balance of the darkness of night vs electricity usage feels good. I think more visibility/feedback into what exactly is happening with the money/computer could be a nice addition if you wanted to expand this. There were a few moments where I wasn't quite sure why I couldn't work or what the impact of the crypto mining was doing.