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manwhat

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A member registered May 01, 2020

Recent community posts

yup - i got them all but figured that was better left to others. after all, as we both know, some things don't fit the number scheme

Make a spreadsheet. Every living and present person is accounted for at every time code, so if you make a complete table/spreadsheet of where every person is at every time, you should be able to see some gaps.

a fun game! Normally I feel too slow for such deduction, but since this was a slow text-based game I actually felt comfortable making my own notes and spreadsheeting everyone's locations over time.

As a 'walkthrough' here's my completed spreadsheet (though it's missing one or two key items). Anyone should be able to use it to find any scenes they're missing. However this is FULL GAME spoilers, so don't look at this unless you're desperate, or you like seeing the methodology of others.

DO NOT CLICK IF STILL PLAYING, WILL SPOIL FULL GAME

FULL SOLUTION 

DO NOT CLICK IF STILL PLAYING, WILL SPOIL FULL GAME

That's mostly because Battlegroup was written by the same person who wrote Solstice Rain, I think.

Between 3 and 5 players and one GM, though 4 is the 'Lancer standard'.