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A member registered Aug 31, 2018 · View creator page →

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great game

Movement and the controls in general feel really good. The character animation and screen shake are great. I liked the levels, there was a nice increase in difficulty. In most levels there was an "aha" moment.

Some smaller nitpicks:

- the delay before aiming when holding the throw button feels too long

- if you get pushed by the angled doors you can't turn it again directly, instead you have to walk away from it and then turn around

- The blocks connected with the chain looked disconnected due to their independent movement

- At least in the last level there is noticeable aliasing, the walls of the room flicker when moving to the right

Thanks! We thought about adding music , but in the end we didn't have time for it anymore.

Thanks! Yes, a consistent 8bit style is a good idea. sadly there wasn't enough time.

Thanks!

The AI sets a target point ahead on the road, which it tries to head towards. However if the player input is wrong, the target point will instead be set a bit off the road.

That's a big compliment, thanks!

Haven't played Ivy the Kiwi before, but looking at it there are definitely some similarities

Thanks for the positive feedback! And also for the good ideas in case we continue this project

(1 edit)

Thank you for the positive feedback!
Must agree that the balancing could use some work and the graphics could be more consistent. I'll pay attention to the movement speed the next time I play.
We'll definitely consider these points in case of an update.