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Manuel Ineichen

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A member registered Mar 19, 2019 · View creator page →

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Recent community posts

Glad you enjoyed it! Thanks for the bug report, we'll look into it!

I love the overall aesthetics and vibe of the game! Cursed graphics and fast paced platforming are truly made for each other. I like the tower/megastructure idea thematically, but confining the gameplay to such a small space leads to lots of tight turns, which might not mix well with the sense of speed you're trying to create. The rising lava works quite well, as a looming threat but also as a sort of checkpoint that makes sure you don't have to repeat the whole course when you fall. I liked it alot!

I love the design of the planets, the Outer Wilds vibes are immaculate. Also the crab POV is 10000/10, as mentioned before ^^ The game lags quite a bit when looking at other planets (I think?), but I'm sure you've noticed aswell. I can definetely see the potential, keep up the good work!

Good stuff! I love the camera view of the sad lil' guy. The mouse sensitivity was a bit messed up for me because it was super high. Excited to see where you're going with this!

Glad you like it! You're right, the Steam page isnt up yet, that one's on us, but it will be soon! Thanks for the bug report, we'll look into it.

Awesome build! Thanks for the tip, we'll look into it!

Thanks, glad you liked it! Steam page should be up soon 👀

Thanks, glad you enjoyed it!

Wow! I dont think anyone got this far before!

Thanks for the feedback! Yeah the balancing is a bit off at the moment, we'll keep it in mind ^^

Thanks alot!

You can capture creatures in the warehouse battles, located at the white glowing doors. Once a creature is low on health, a "catch" button should appear. If the creature attacks on the next turn, you capture it. We're glad you enjoyed it!

Thanks for the Feedback! We'll look into it ^^

10/10 would roll the boulder again