Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

manuelgutierrez

31
Posts
6
Followers
2
Following
A member registered Mar 24, 2019 · View creator page →

Creator of

Recent community posts

ohhh, yeah a zombie next to a turret might break things, I will need to avoid that scenario, thanks for the feedback! and the help!

I would like to see what you did with the single string thingy jejeje

I will let you know once I add more stuff to the game!

In fact, the initial reason I started doing this was for that particular purpose, to help teach programming, I am indeed thinking about adding more stuff into the game

Bonjour Heckert, damn, I fixed that issue :( weird it still happened, when I first started it I thought about adding a limit of steps but thought otherwise and removed it, I will need to recheck it.

The idea is that you have the time to do whatever you want

Thanks for the feedback!

Oh! I haven't found the issue you mention! :( I will try to see what might be happening, I also have some fixes for the movements when you are inside the "tunnel" in case the drone gets "lost" (which has happened several times to me already)

Thank you very much for your feedback!

You know, that happened to me once but I think it was due to me not paying attention, I found what the problem was with the documentation disappearing and will be fixed for the next version, thanks for the feedback!

Totally agree with you :(

I was having the same "issue" at the end when I was testing quickly the commands to check the game didn't have some obvious errors and having to delete the editor's code to run other stuff

I am already working on fixing some of the things you mentioned here, thank you very much for the feedback!

Thanks for the feedback!

You are right :( the game is really tiny inside the page, I was trying to have the most important stuff visible at all times but I was so used to the game that I only found this out when I was already out of time :(

I am already taking that into account for the next version I am currently working on, thank you very much!

wow, a really nice entry! what a nice game!

Really nice entry, feels floaty though but aside from that it is enjoyable

I am really enjoying your game! congrats, just having some issues given that I use a trackball but other than that it is awesome!

:( it could be related then to one of the issues I resolved (not published yet) with some level Y positions, ah well, I did test several scenarios and many times the locomotion part :(

Thanks for taking the time to play and test it!

Interesting, what headset are you using? I tested it with a Quest, could it be that given that I didn't add some indicators the controllers were pointing too far? each cell is like 1 meter apart :$

Thank you very much Nutter2000, yeah, I would have loved to have had more time :(

Hey Zooperdan, the target to teleport is near the player, at least on my tests you should be able to start teleporting by targeting something somewhat near to your position (like 1 meter in distance), unfortunately, I didn't add an indicator to the valid teleport locations for the submission (I do have a lot of fixes locally for a couple of the problems)

The game is incomplete, I will see how much I will be able to work on it tomorrow :(

Lastima

:(

Hola Dacrow88,

si, estuve pensando mucho en el tema y a la final por tiempo y problemas tratando de generar el build decidí pasarlo así, como dices, el juego en realidad solo tiene un final, pero solo cuando conectas todo (agarrar tubería, mover, poner borde con borde, usar el disparador para ubicar hasta llegar a la última tubería) ahí el juego te dice "YAY! ganaste" y puedes iniciar de nuevo.

Yo planeo pulirlo:

  • Dejar mas claro lo q se está haciendo y cuando una tubería queda pegada
  • Mejorar el agarre y giro de las tuberías como mencionas, es algo q tenia en mis TODO pero lo deje post jam
  • Agregar mas posibilidades de cosas por hacer como tuberías con diferentes colores/sustancias? Q debas mezclar para lograr otro color o cosas así, en esto todavía estoy pensando como hacerlo bn
  • También q uno pueda perder, mostrando un liquido o algo q te haga correr jejeje
  • Un entorno mas interesante jajaja, actualmente ni pude meter eso probe varias cosas pero dado q hacer la funcionalidad actual me demoro un tanto solo pude dejar lo básico

Muchas gracias por las recomendaciones!

Hola HerSo Sytes, tienes razón :( la verdad cuando vi la jam me llamo mucho la atención dado el plan de la segunda parte para sacar el juego para steam y como cuando salieron 2 jams de VR hace unos meses tuve ciertos eventos personales q me impidieron participar, usé esta jam como excusa para obligarme a hacer el juego a la final, sabiendo q quizás no la iban a calificar por ser exclusivamente VR :(

¡Muchas gracias por el mensaje y las recomendaciones!

Hola, Francoe12012, no se si lo intentaste pero, el juego solo es compatible con headsets de realidad virtual, en particular solo lo probe en un Oculus Quest (Lo puse en la descripcion del juego).

Thanks for your feedback Elio!, it might have been the model and not your camera, jejeje.

Thank you very much Sinebeast

Hey Celmer, thanks for the feedback!, for this one I used Barracuda for Unity with a model created in Python

Magic Signs is a game that uses a Deep Learning model to classify ASL Fingerspelling hand signs.

The way I introduced the "BREAKING THE RULES" theme was by adding magic spells that take matter (the asteroid) and disappears it without any consequence. In some way, it is about breaking some preestablished physics laws or rules.

Here you take the role of a newly discovered Mage that needs to learn to see Hand Signs in their mind and then, with the appropriate one, make the hazard disappear.

To play the game, you need to make the hand sign for one of the following letters:

  • C
  • R
  • O
  • W

The difficulty is in being able to sustain the hand sign long enough to charge your magical power and vanish the asteroid before it hurts your ship and your crew.

If you have issues:

  • Try moving your hand near/around the camera along the edges and so on until you see the letter being identified.
  • Try using instead your left hand because the camera might be mirrored.
  • Try to make your hand the biggest thing you can see inside the camera space at the bottom.
  • Try no to have a light behind you.

Notes about the game:

  • The model required for the game was trained by me using multiple datasets from Kaggle.
  • Models, graphics, sounds, and all things visual were downloaded from Unity's asset store and integrated by me to make the game.

got it, thanks for the feedback :D I will try to see what is happening

If I understand correctly the Timesheets Report channel did not allow names to be clicked?

humm, and another Hi! on the general channel didn't start the next day? I will have to test that scenario :( thanks for letting me know!

By the way, thank you very much! :D

hummm, interesting, what did you do when you got stuck? the game is started by saying hi on the general channel and the day finishes either after approving or rejecting all the reports or by allowing the 30 seconds to end.

And the idea for the game is to try to get all timesheets submitted and approved by asking people to do it and not making them angry (like if the timesheets manager didn't already have a lot to do already jejeje)

jajaja mission accomplished then! :D

Jajaja, thanks!  That was the idea, showing how boring it is to keep asking people to submit their stuff in time.

I was inspired by "Papers, Please" (which is a really good game about a really boring task), not trying to say mine is any good though.