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Mantis

19
Posts
21
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11
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A member registered Jun 11, 2016 · View creator page →

Creator of

Recent community posts

New high score!

The enemies are not much of a threat, but it is a fun game

Great music and fun gameplay! I like the rogue-like upgrades. The floor is a bit too slippery in my opinion and it is somewhat difficult to tell depth, but I have no other complaints. I'm gonna keep playing for a bit! haha

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It looks like you need to die and use your bodies to continue progressing in the 3D platformer. I like the idea, but the jump feels so short that it's difficult to do platforming at all. I would have to make bridges with the bodies which feels tedious

I like the game! It is small and simple, but still satisfying. I would love to see this as an arcade game where you see how long you can last, trying to land the balls in the zones when they hit 0 to last longer.

I got stuck on level 3. The difficulty of the levels scales a bit quickly imo.

I couldn't figure out how to tell the wolves apart from the sheep. They all seemed to behave and look the same

Putting out the fires is very satisfying. The end screen doesn't feel great though because I think I played pretty optimally but I got a D and I'm not sure how I could have done much better. Also it is annoying that you can't shoot directly up and down because of how the sprite works

I love the puzzle concept. I would love to see more levels. My only critique is that it is confusing that only the bottom block loses count by landing, not the upper blocks. This does add more complex interactions between the blocks though.

I love the arcade game concept. It feels like a competitive clicker game with the leaderboard. At first I thought the goal was to remove the tiles on the whole screen, but the leaderboard resolved that confusion. I would like it if the count-in ended instantly when the 5th circle filled up, but that's a minor issue with how the count-in is portrayed.

I like the idea, though it is difficult to locate the monster and then difficult to lure it into a trap. The props around the environment feel like they should be intractable.  It also feels like the monster should be able to get trapped.

Neat game concept. The gameplay feels pretty tedious considering there is no built-in calculator. I like the world-building using the dialogues and character designs.

My current high score: 

Fun music! My high score is 69 (I didn't feel like playing farther haha)

I agree. It seems too zoomed in to be able to dodge without going too close to the edge, but it is pretty cool and fun.

Thanks, those are some good runs. I'm probably going to add more variety to the obstacles and environment soon.

I'm making a game where you are falling down a maintenance tunnel and there are a bunch of obstacles that you have to avoid.