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Manticore Studio

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A member registered 28 days ago · View creator page →

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Thank you so much for such an amazing and detailed comment! We put a lot of hard work into the 2D art and our game overall, so it’s awesome to see you appreciated that!
And stay tuned for the next update... ;)

(1 edit)

Hi!
Thank you so much for such a detailed and thoughtful comment. It’s awesome to see someone looking so deeply into the mechanics right from the start! You raised some incredibly valid points, especially regarding the scope of the project, so let me break it down for you:

1. Adult Content & Fetishes:

The game is designed as a slow-burn corruption story. You can expect a heavy focus on psychological changes, exhibitionism/voyeuristic situations (especially with locations like the beach, gym, cafe, and university), and mature slice-of-life erotica. In fact, as Emily explores her boundaries, it is highly likely that we will be featuring things like lewd outfits/cosplay and toy play as part of her journey. 

The pace of this corruption depends entirely on your choices. Please keep in mind that these are just our preliminary, general concepts for now. We love listening to community, so if players express a strong interest in seeing specific themes or content down the road, we are absolutely open to expanding our plans and adding them!

2. Pure Lesbian Pairings:

Yes, absolutely! Since you are playing as Emily, her relationships with female characters (like her best friend Sara) will feature pure girl-on-girl/lesbian romance and adult content. We are going to listen closely to our community here-if we see from player comments and feedback that there is a high demand for more pure lesbian content and specific pairings, we will definitely expand those routes and add more of it based on what you want to see.

3. The 4 Playstyles & Workload:

To keep the project manageable and ensure steady updates, the 4 personality paths (Pure, Dominant, Submissive, Corrupt) act as an overlapping trait system. They will primarily alter dialogue, flavor text, and character reactions, or trigger specific variations of a scene, rather than splitting the game into 4 completely different parallel universes. This keeps the narrative tight while giving you real agency over who Emily becomes. 

However, on a larger scale, these choices will carry massive weight. We are planning to develop completely unique endings (and potentially an entirely different final chapter) tailored to each specific version of Emily, so her ultimate fate will depend entirely on the cumulative path you've built throughout the game.

4. RO:

Your choices will shape the dynamic of the relationships rather than strictly locking you out of content. Instead of a character outright refusing to talk to you, the context and nature of the adult scenes, as well as Emily's behavior during them, will change drastically depending on choices you make.

5. Updates:

When it comes to our release schedule, our goal is to deliver one major update every month. However, game development can be quite unpredictable and full of surprises, so we will have to see how things go in practice, but maintaining a consistent monthly pace is our main priority.

Ultimately, we want to emphasize that we are making this game for YOU, the players, and not just for ourselves. That is exactly why we place such a high value on your feedback. We want to actively listen to your opinions and constantly change, adapt, or add new things to the game based on what you want to experience.

Thank you again for the incredible support and feedback-it helps us immensely as a small team!

Cheers,

Manticore Studio